Correct.It would be more like level + brute/skirmisher/controller etc
And then, in an appendix, give defenses, HP, attack bonuses, and average damage for each of those. You can probably use the slyfluorish tables (with attribution) for the 4e stuff.Pathfinder: level X Adept or Aristocrat or Commoner or Expert or Warrior
D&D 4e: level X (solo/elite/minion) soldier or skirmisher or etc.
In 3.5, those would be experts - in theory. I do hate the notion of a librarian or a smith having a ton of HP, but that's how the game implements it, I think.What about all the experts and commoners - make them minions?
That makes sense.In 4e, just give them the skills, rituals or powers you want. You can even say "Can cast up to level 13 Nature rituals." No need for combat stats if they're not combat-worthy, so to speak. At least that's my opinion.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.