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Parties screwed without an Int-based PC?
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<blockquote data-quote="James McMurray" data-source="post: 4741032" data-attributes="member: 743"><p>The current party in our game is a Warden, Avenger, Invoker, and Shaman. None of them are Int-based. It didn't strike me until after their second fight that they're going to be seriously hurting for magic items after a couple of adventures because their odds of walking past magic items are pretty high. </p><p></p><p>The Warden is trained in Arcana, but has only a +10 because he is Wisdom and Constitution based. With magic items being DC 20 + 1/2 level to detect, he's rarely going to have more than a 50% chance of finding something. He could focus on it with feats and/or items, but that still means they'll be weaker than the numbers of the game expect them to be.</p><p></p><p>To fix it in our game I offered the following bonus feats, depending on whether he took the character option that gave him Perception as a class skill or not. In both cases ___ is the name of his god (which he has chosen, but might change once he's had more time to browse through the options).</p><p></p><p>The Eye of ____</p><p>Prerequisite: Invoker, Must Worship</p><p>Benefit: Your senses are in tune with the ebb and flow of magic. You may use the Perception skill to Detect Magic as is using the Arcana skill.</p><p></p><p></p><p>The Harmony of ____</p><p>Prerequisite: Invoker, Must Worship</p><p>Benefit: Your body is in tune with the ebb and flow of magic, and your muscles hum when it is near. You may use your Constitution bonus in place of your Intelligence bonus when using the Detect Magic application of the Arcana skill.</p><p></p><p>Has anyone else run a party that didn't have an Int-based character with Arcana? If so, how did it work out?</p></blockquote><p></p>
[QUOTE="James McMurray, post: 4741032, member: 743"] The current party in our game is a Warden, Avenger, Invoker, and Shaman. None of them are Int-based. It didn't strike me until after their second fight that they're going to be seriously hurting for magic items after a couple of adventures because their odds of walking past magic items are pretty high. The Warden is trained in Arcana, but has only a +10 because he is Wisdom and Constitution based. With magic items being DC 20 + 1/2 level to detect, he's rarely going to have more than a 50% chance of finding something. He could focus on it with feats and/or items, but that still means they'll be weaker than the numbers of the game expect them to be. To fix it in our game I offered the following bonus feats, depending on whether he took the character option that gave him Perception as a class skill or not. In both cases ___ is the name of his god (which he has chosen, but might change once he's had more time to browse through the options). The Eye of ____ Prerequisite: Invoker, Must Worship Benefit: Your senses are in tune with the ebb and flow of magic. You may use the Perception skill to Detect Magic as is using the Arcana skill. The Harmony of ____ Prerequisite: Invoker, Must Worship Benefit: Your body is in tune with the ebb and flow of magic, and your muscles hum when it is near. You may use your Constitution bonus in place of your Intelligence bonus when using the Detect Magic application of the Arcana skill. Has anyone else run a party that didn't have an Int-based character with Arcana? If so, how did it work out? [/QUOTE]
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Parties screwed without an Int-based PC?
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