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Parties screwed without an Int-based PC?
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<blockquote data-quote="James McMurray" data-source="post: 4741069" data-attributes="member: 743"><p>Numerically they're the same thing. A bonus feat enhances the PC (effectively +4 to detect magic checks for this character), leaving the world unchanged should a new character come in. A house rule changing all DCs has farther reaching ramifications if someone decides to play an int-based character later. For example, if I were to instead lower Detect Magic DCs by 4 for everyone, it becomes practically automatic for every int-based character with training.</p><p></p><p>It's a difference between maintaining the expectations inherent in the rules and effectively throwing the skill use out of the window.</p><p></p><p></p><p></p><p>Detecting Magic requires training. Nobody else has the skill, so nobody else can aid him.</p><p></p><p></p><p></p><p>Your parties carry off and play for five minutes with everything they ever see? How do they get any adventuring done, or do you just ignore the OCD it would take for people to act that way.</p><p></p><p></p><p></p><p>What I want is for them to have the same chances as every other party assumed by the core rules, which is to say a party with an Intelligence based PC. That's what my bonus feat does.</p><p></p><p>I did misremember the DC. 20 + half level is for zones and the like. It's only 15 plus half level to find items. He still would have failed his first (and only) attempt because he rolled really low, but at least it wouldn't be so tough in the future.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 4741069, member: 743"] Numerically they're the same thing. A bonus feat enhances the PC (effectively +4 to detect magic checks for this character), leaving the world unchanged should a new character come in. A house rule changing all DCs has farther reaching ramifications if someone decides to play an int-based character later. For example, if I were to instead lower Detect Magic DCs by 4 for everyone, it becomes practically automatic for every int-based character with training. It's a difference between maintaining the expectations inherent in the rules and effectively throwing the skill use out of the window. Detecting Magic requires training. Nobody else has the skill, so nobody else can aid him. Your parties carry off and play for five minutes with everything they ever see? How do they get any adventuring done, or do you just ignore the OCD it would take for people to act that way. What I want is for them to have the same chances as every other party assumed by the core rules, which is to say a party with an Intelligence based PC. That's what my bonus feat does. I did misremember the DC. 20 + half level is for zones and the like. It's only 15 plus half level to find items. He still would have failed his first (and only) attempt because he rolled really low, but at least it wouldn't be so tough in the future. [/QUOTE]
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Parties screwed without an Int-based PC?
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