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Parties screwed without an Int-based PC?
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<blockquote data-quote="James McMurray" data-source="post: 4741089" data-attributes="member: 743"><p>It specifically spells out how you find magic items, and Perception is not a part of that equation. That said, if you want to interpret it that way and not consider it a house rule, have fun. My interpretation differs.</p><p> </p><p></p><p></p><p>I'm following the rules in the Skill chapter.</p><p> </p><p></p><p></p><p>There are no "appraise" checks. I tell everyone the gp value of the items they find. This does not include their magical worth unless they somehow know the item is magical.</p><p> </p><p></p><p></p><p>I agree completely. That's Perception finding a hidden item with obvious magical possibilities, which is completely different than Perception detecting magic.</p><p> </p><p></p><p></p><p>Right now I'm running Thunderspire Labyrinth, so treasure is where the adventure says it is. So far it's all been out in the open. </p><p></p><p>When I make scenarios myself I don't hide treasure at all unless it makes sense for the treasure's owner to have done so, in which case I hide it however makes sense for them: under rubble for a stupid thing that lives in a cave, behind a secret panel for an aristocrat, etc. Detecting magic can certainly make the search a lot easier if there's magic in the cache, but it's not necessary (except perhaps if the person doing the hiding has used magic to hide it).</p><p> </p><p></p><p></p><p>They'd find that knuckle bone in one minute with an Int-based character and an Arcana check, so if I were really trying to hide it from them that would be a bad place to put it. Not that I've ever used that particular straw man in a campaign.</p><p></p><p>What about a filth-encrusted and otherwise ordinary looking belt on a dead goblinoid foe? Do your PCs collect and experiment with all of those?</p></blockquote><p></p>
[QUOTE="James McMurray, post: 4741089, member: 743"] It specifically spells out how you find magic items, and Perception is not a part of that equation. That said, if you want to interpret it that way and not consider it a house rule, have fun. My interpretation differs. I'm following the rules in the Skill chapter. There are no "appraise" checks. I tell everyone the gp value of the items they find. This does not include their magical worth unless they somehow know the item is magical. I agree completely. That's Perception finding a hidden item with obvious magical possibilities, which is completely different than Perception detecting magic. Right now I'm running Thunderspire Labyrinth, so treasure is where the adventure says it is. So far it's all been out in the open. When I make scenarios myself I don't hide treasure at all unless it makes sense for the treasure's owner to have done so, in which case I hide it however makes sense for them: under rubble for a stupid thing that lives in a cave, behind a secret panel for an aristocrat, etc. Detecting magic can certainly make the search a lot easier if there's magic in the cache, but it's not necessary (except perhaps if the person doing the hiding has used magic to hide it). They'd find that knuckle bone in one minute with an Int-based character and an Arcana check, so if I were really trying to hide it from them that would be a bad place to put it. Not that I've ever used that particular straw man in a campaign. What about a filth-encrusted and otherwise ordinary looking belt on a dead goblinoid foe? Do your PCs collect and experiment with all of those? [/QUOTE]
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Parties screwed without an Int-based PC?
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