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*Pathfinder & Starfinder
Parties screwed without an Int-based PC?
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<blockquote data-quote="Ryujin" data-source="post: 4743405" data-attributes="member: 27897"><p>That isn't quite the case. It's not that you "find" the magic items, so much as you determine the identity abilities of what you've found. A strict interpretation might well be that you have to know that what you're examining has special properties, in order to determine what those properties are. As "you can identify one magic item per short rest" if the character doesn't know what he's examining is magic, could he end up spending his whole short rest trying to identify a mundane soup ladle?</p><p></p><p></p><p></p><p>I understand what he means about the players enjoying themselves, but I wonder how far the game needs to be "bent" in order to accommodate a poorly designed party? If they don't have a Warlord or Cleric does the GM create more Healing Surge magic items? Give them a NPC Cleric? More long rests per adventure? AC boosts? If there are no Defenders does the opposition get stupid and let ranged Strikers roam freely on the outskirts of the grid?</p><p></p><p>... or do you give them the opportunity to either adjust their play to the realities of the game, perhaps even having someone draw up a new character with no penalties?</p></blockquote><p></p>
[QUOTE="Ryujin, post: 4743405, member: 27897"] That isn't quite the case. It's not that you "find" the magic items, so much as you determine the identity abilities of what you've found. A strict interpretation might well be that you have to know that what you're examining has special properties, in order to determine what those properties are. As "you can identify one magic item per short rest" if the character doesn't know what he's examining is magic, could he end up spending his whole short rest trying to identify a mundane soup ladle? I understand what he means about the players enjoying themselves, but I wonder how far the game needs to be "bent" in order to accommodate a poorly designed party? If they don't have a Warlord or Cleric does the GM create more Healing Surge magic items? Give them a NPC Cleric? More long rests per adventure? AC boosts? If there are no Defenders does the opposition get stupid and let ranged Strikers roam freely on the outskirts of the grid? ... or do you give them the opportunity to either adjust their play to the realities of the game, perhaps even having someone draw up a new character with no penalties? [/QUOTE]
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Parties screwed without an Int-based PC?
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