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*Pathfinder & Starfinder
Parties screwed without an Int-based PC?
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<blockquote data-quote="WalterKovacs" data-source="post: 4745311" data-attributes="member: 63763"><p>I remember when 4e first came out and people were complaining that you could identify magic items in a short rest with no magical ability whatsoever.</p><p> </p><p>In general, considering the way that the economy works in 4e, just about every magic item was probably created for the purpose of being used by adventurers, and were later last as those adventurers probably died. There is a certain market in retrieving these lost items which stores can then resell.</p><p> </p><p>As items meant to be used, magic weapons are meant to be used by fighters, rogues, paladins, etc ... they aren't going to be pretty straight forward, and "idiot proof" by wizard standards. In general, someone should be able to have a chance of noticing something that would be useful for their class, especially in terms of the most important stuff (i.e. good armor, a good weapon, an implement). The other magic items might be harder to spot. Belt slot, gloves, foot slot items, etc may be harder to figure out (and certain wondrous items could be very difficult to find).</p><p> </p><p>One possible solution is to have more than enough treasure available to find, and what they get is in part determined by how hard it is to find. You can still give them the same packages, but if they succeed on their arcana check they might find the exact item they were 'hoping for', instead of a similar level item that is passable, but not <em>exactly</em> what they wanted.</p><p> </p><p>It's one thing to punish a group for not covering a whole (they are going to have other problems in lacking intelligence, they'll have a hard time identifying arcane creatures, there are skill challenges/traps that need arcana, not to mention other intelligence based things, especially religion. They'll be bad, in general, at rituals that don't involve wisdom (heal/nature) or don't require checks.)</p><p> </p><p>Having "don't get full treasure" as a consequence of dumping intelligence (when you pretty much have to take an intelligence based class, primary or secondary, to get good enough for it to matter) is a bit too far. </p><p> </p><p>Not to mention that if there is <em>any</em> class taking 20 in the primary stat it's the wizard, so it hardly punishes him for maxing out Int.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4745311, member: 63763"] I remember when 4e first came out and people were complaining that you could identify magic items in a short rest with no magical ability whatsoever. In general, considering the way that the economy works in 4e, just about every magic item was probably created for the purpose of being used by adventurers, and were later last as those adventurers probably died. There is a certain market in retrieving these lost items which stores can then resell. As items meant to be used, magic weapons are meant to be used by fighters, rogues, paladins, etc ... they aren't going to be pretty straight forward, and "idiot proof" by wizard standards. In general, someone should be able to have a chance of noticing something that would be useful for their class, especially in terms of the most important stuff (i.e. good armor, a good weapon, an implement). The other magic items might be harder to spot. Belt slot, gloves, foot slot items, etc may be harder to figure out (and certain wondrous items could be very difficult to find). One possible solution is to have more than enough treasure available to find, and what they get is in part determined by how hard it is to find. You can still give them the same packages, but if they succeed on their arcana check they might find the exact item they were 'hoping for', instead of a similar level item that is passable, but not [i]exactly[/i] what they wanted. It's one thing to punish a group for not covering a whole (they are going to have other problems in lacking intelligence, they'll have a hard time identifying arcane creatures, there are skill challenges/traps that need arcana, not to mention other intelligence based things, especially religion. They'll be bad, in general, at rituals that don't involve wisdom (heal/nature) or don't require checks.) Having "don't get full treasure" as a consequence of dumping intelligence (when you pretty much have to take an intelligence based class, primary or secondary, to get good enough for it to matter) is a bit too far. Not to mention that if there is [i]any[/i] class taking 20 in the primary stat it's the wizard, so it hardly punishes him for maxing out Int. [/QUOTE]
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Parties screwed without an Int-based PC?
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