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*Pathfinder & Starfinder
Parties screwed without an Int-based PC?
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<blockquote data-quote="NMcCoy" data-source="post: 4755496" data-attributes="member: 61546"><p>Depends on your DMing style. The way I see it, if a player takes a skill, it's a way of saying "I am interested in making these sorts of skill checks." If nobody in the party took History, then nobody in the party thinks rolling History checks will be fun. Why not focus the campaign on things that the party <em>will</em> find fun instead?</p><p></p><p>If I'm DMing a game and there's three wizards in the party, you'd better believe that every single encounter I throw at them is gonna have 10+ enemies in it, to give those three wizards a chance to do their stuff, rather than "letting the game punish them for poor choices". My job is not to uphold some standard of how hard the game should be; my job is to do my best to make sure the players are having as much fun as possible. </p><p></p><p>If everyone in the party took Bluff, Streetwise, and Religion instead of History, then the information they need to find the Ancient Dingus of Power <em>won't be in the library</em> - it'll be the secret lore of the local underground cult that they'll need to find and infiltrate...</p></blockquote><p></p>
[QUOTE="NMcCoy, post: 4755496, member: 61546"] Depends on your DMing style. The way I see it, if a player takes a skill, it's a way of saying "I am interested in making these sorts of skill checks." If nobody in the party took History, then nobody in the party thinks rolling History checks will be fun. Why not focus the campaign on things that the party [i]will[/i] find fun instead? If I'm DMing a game and there's three wizards in the party, you'd better believe that every single encounter I throw at them is gonna have 10+ enemies in it, to give those three wizards a chance to do their stuff, rather than "letting the game punish them for poor choices". My job is not to uphold some standard of how hard the game should be; my job is to do my best to make sure the players are having as much fun as possible. If everyone in the party took Bluff, Streetwise, and Religion instead of History, then the information they need to find the Ancient Dingus of Power [i]won't be in the library[/i] - it'll be the secret lore of the local underground cult that they'll need to find and infiltrate... [/QUOTE]
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Parties screwed without an Int-based PC?
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