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General Tabletop Discussion
*Pathfinder & Starfinder
Parties screwed without an Int-based PC?
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<blockquote data-quote="KarinsDad" data-source="post: 4755559" data-attributes="member: 2011"><p>There is a bit of an assumption here.</p><p></p><p>Each player is restricted by class. Most players I know do not pick the class based on which skills they will get, instead, they pick the class they want to play and then get skills based off of:</p><p></p><p>1) Which skills are available for the class.</p><p>2) Which skills have decent bonuses based on ability scores, background, etc.</p><p></p><p>I have seen a few of my players take a skill here or there where they do not get a good bonus to it, but it is the exception instead of the rule. I have never since anyone take Skill Training, but that is probably only because we have never gone higher than 7th level where players are still picking what they individually consider "must have" or "strong desire" feats (typically combat) instead of "nice to have" ones.</p><p></p><p>So, it's not necessarily true that the player is interested in making those types of skill checks. It's only true that he picked those skills.</p><p></p><p>Granted, the DM should go out of his way to allow the picked skills to be used often. But, the DM should also have an occasional skill check that none of the PCs have (or have at a real decent bonus). It incentivizes the players to consider taking Skill Training (or even Skill Focus or Jack of All Trades) instead of just taking combat feats all of the time.</p><p></p><p></p><p>As it turned out in our game, every single skill was represented by the 5 PCs until we switched DMs and one PC left and a different PC came in (in which case all but one skill were represented). So, it's not that difficult to get skill representation for most of the skills with 5 PCs if all of the roles are used. This thread just happens to be about a skill that was missed and is generally considered important for game balance. Some skills are more critical than others.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4755559, member: 2011"] There is a bit of an assumption here. Each player is restricted by class. Most players I know do not pick the class based on which skills they will get, instead, they pick the class they want to play and then get skills based off of: 1) Which skills are available for the class. 2) Which skills have decent bonuses based on ability scores, background, etc. I have seen a few of my players take a skill here or there where they do not get a good bonus to it, but it is the exception instead of the rule. I have never since anyone take Skill Training, but that is probably only because we have never gone higher than 7th level where players are still picking what they individually consider "must have" or "strong desire" feats (typically combat) instead of "nice to have" ones. So, it's not necessarily true that the player is interested in making those types of skill checks. It's only true that he picked those skills. Granted, the DM should go out of his way to allow the picked skills to be used often. But, the DM should also have an occasional skill check that none of the PCs have (or have at a real decent bonus). It incentivizes the players to consider taking Skill Training (or even Skill Focus or Jack of All Trades) instead of just taking combat feats all of the time. As it turned out in our game, every single skill was represented by the 5 PCs until we switched DMs and one PC left and a different PC came in (in which case all but one skill were represented). So, it's not that difficult to get skill representation for most of the skills with 5 PCs if all of the roles are used. This thread just happens to be about a skill that was missed and is generally considered important for game balance. Some skills are more critical than others. [/QUOTE]
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Parties screwed without an Int-based PC?
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