Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Parties screwed without an Int-based PC?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ryujin" data-source="post: 4757101" data-attributes="member: 27897"><p>One last visit to the thread. I received a response from Customer Service regarding the question of identifying magic items. This was my question:</p><p></p><p><em>There's a bit of conflict about concerning the intent of the statement on page 223 of the Players Handbook, concerning identification of a magic item's properties and powers. There it states that the properties and powers of one magic item may be determined after a short rest.</em></p><p><em></em></p><p><em>In past editions there was a clear delineation with respect to detection of an item as magical and the action of determining its properties. Is the act of identifying a magic item predicated upon having first determined that said item is magical via the rules on page 181 (skill: Arcana), or is that fact automatically determined during examination? If the latter, then would a short rest be required in order to determine the properties of even mundane items, as it is yet unknown whether they are magical or not?</em></p><p><em></em></p><p><em>If magic items are automatically detected during examination for their properties, without first knowing whether an item is magic or not, then it would seem to take a fair bit of wind out of the Arcana skill.</em></p><p></p><p>**This was the response that I received**</p><p></p><p><em>Thanks for your question.</em></p><p><em></em></p><p><em>Your interpretation of the written rules is correct; any PC may spend 5 minutes with a weapon testing it in order to determine if it is magical and what its properties are. However, I think it's key to note that only one item may be examined during this time though. To illustrate, if some arcana-ignorant characters come across a Kobold armory, they're going to require a lot of time to figure out which, if any, items found there are magical.</em></p><p><em></em></p><p><em>I hope this clarifies things a bit. If you have further questions, feel free to get back to us any time.</em></p><p><em></em></p><p><em>Jason</em></p><p><em>Online Response Crew</em></p><p><em>Wizards of the Coast</em></p></blockquote><p></p>
[QUOTE="Ryujin, post: 4757101, member: 27897"] One last visit to the thread. I received a response from Customer Service regarding the question of identifying magic items. This was my question: [I]There's a bit of conflict about concerning the intent of the statement on page 223 of the Players Handbook, concerning identification of a magic item's properties and powers. There it states that the properties and powers of one magic item may be determined after a short rest. In past editions there was a clear delineation with respect to detection of an item as magical and the action of determining its properties. Is the act of identifying a magic item predicated upon having first determined that said item is magical via the rules on page 181 (skill: Arcana), or is that fact automatically determined during examination? If the latter, then would a short rest be required in order to determine the properties of even mundane items, as it is yet unknown whether they are magical or not? If magic items are automatically detected during examination for their properties, without first knowing whether an item is magic or not, then it would seem to take a fair bit of wind out of the Arcana skill.[/I] **This was the response that I received** [I]Thanks for your question. Your interpretation of the written rules is correct; any PC may spend 5 minutes with a weapon testing it in order to determine if it is magical and what its properties are. However, I think it's key to note that only one item may be examined during this time though. To illustrate, if some arcana-ignorant characters come across a Kobold armory, they're going to require a lot of time to figure out which, if any, items found there are magical. I hope this clarifies things a bit. If you have further questions, feel free to get back to us any time. Jason Online Response Crew Wizards of the Coast[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Parties screwed without an Int-based PC?
Top