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*Pathfinder & Starfinder
Parties screwed without an Int-based PC?
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<blockquote data-quote="Keenath" data-source="post: 4758066" data-attributes="member: 59792"><p>This may be the core of why you don't like my philosophy. I don't pretend there's a real world in there where the treasure is where I put it. The party is supposed to get about X gold and 3 items each level, so I split up that value among the fights necessary to reach the new level. If they miss some of the treasure, they probably also missed a fight, and so they'll be picking up the necessary XP and treasure later on.</p><p></p><p>I'm still kind of befuddled as to why you're calling me out for 'speaking in absolutes' when I prefaced my comments as <em>my philosophy</em>... yeah, I'm pretty absolutely sure what my own opinions are...</p><p></p><p>No disagreement there.</p><p></p><p>However, I'm certainly not going to have so many of them that the party descends into paranoia, fearful to handle any magic item for fear of turning evil or female. When you talk about "have a Dwarf to handle the stuff first", that's saying you've taught the party that curses lurk in every corner.</p><p></p><p>But anyway. This isn't really the place to debate the philosophy of game design, so I'll just stop.</p></blockquote><p></p>
[QUOTE="Keenath, post: 4758066, member: 59792"] This may be the core of why you don't like my philosophy. I don't pretend there's a real world in there where the treasure is where I put it. The party is supposed to get about X gold and 3 items each level, so I split up that value among the fights necessary to reach the new level. If they miss some of the treasure, they probably also missed a fight, and so they'll be picking up the necessary XP and treasure later on. I'm still kind of befuddled as to why you're calling me out for 'speaking in absolutes' when I prefaced my comments as [I]my philosophy[/I]... yeah, I'm pretty absolutely sure what my own opinions are... No disagreement there. However, I'm certainly not going to have so many of them that the party descends into paranoia, fearful to handle any magic item for fear of turning evil or female. When you talk about "have a Dwarf to handle the stuff first", that's saying you've taught the party that curses lurk in every corner. But anyway. This isn't really the place to debate the philosophy of game design, so I'll just stop. [/QUOTE]
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Parties screwed without an Int-based PC?
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