![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
kinem said:Items on alternate body slots (or abilities tacked onto another item of the same traditional slot) will cost 50% more. Slotless items or tattoos cost double.
Pay careful attention to the house rules. For hp, after 1st level it's (average + .5). For example, a Paladin 8/Rogue 12 with a Con bonus of +2 would have 10 + 7 x 6 + 12 * 4 + 40 = 140 hp.
Another one that's easy to miss is that the MW bonus to hit stacks with magical enhancement. This will give you +1 to hit compared to standard rules when using a magical weapon.
It indeed won't be long before you see action, but it may not be what you think![]()
kinem said:I'll go over it later, no time now.
I just want to offer a few general tips for buying equipment for a high level character. These are NOT requirements and are not directed at anyone in particular, just my general opinions applicable to any high level game:
- Every high level character should have some way of flying.
- A Hat of Disguise is an incredible bargain.
- One failed saving throw and it could all be over. 25k for a cloak of resistance +5 is a bargain.
- It may be useful to look at some typical CR 20 monsters to see what kind of power level you may be up against.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.