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<blockquote data-quote="DragonLancer" data-source="post: 9466305" data-attributes="member: 11868"><p>The classic fighter, rogue, cleric and wizard/sorcerer party is a classic trope for a reason. It covers all your bases. It's what I would recommend for most new players and even some experienced groups.</p><p></p><p>Fighter - good but can easily be replaced by barbarian, paladin or even melee focused ranger without problem. </p><p></p><p>Rogue - this slot is for scouting, trap finding and ranged combat. Ranger covers most of this as an option.</p><p></p><p>Cleric - cleric or druid both serve a good role here, although for my money, cleric is the better option. I wouldn't put paladin under this category. </p><p></p><p>Wizard - any of the arcane casters plus bard are a good fit here, although better with the wizard/sorcerer direct damage.</p><p></p><p></p><p>Personally I don't like when people say rogues are irrelevant because casters can do their job. If your casters are doing the job of another class, they aren't doing their own role. Casters shouldn't be thr trap finders and removers.</p><p></p><p></p><p>Same sort of thing goes with healers. Healing may be more available than in earlier editions but having a healer is one of those I'd rather have and not need than need and not have situations. Clerics and to an extent druids can also back up the melee characters if needed.</p></blockquote><p></p>
[QUOTE="DragonLancer, post: 9466305, member: 11868"] The classic fighter, rogue, cleric and wizard/sorcerer party is a classic trope for a reason. It covers all your bases. It's what I would recommend for most new players and even some experienced groups. Fighter - good but can easily be replaced by barbarian, paladin or even melee focused ranger without problem. Rogue - this slot is for scouting, trap finding and ranged combat. Ranger covers most of this as an option. Cleric - cleric or druid both serve a good role here, although for my money, cleric is the better option. I wouldn't put paladin under this category. Wizard - any of the arcane casters plus bard are a good fit here, although better with the wizard/sorcerer direct damage. Personally I don't like when people say rogues are irrelevant because casters can do their job. If your casters are doing the job of another class, they aren't doing their own role. Casters shouldn't be thr trap finders and removers. Same sort of thing goes with healers. Healing may be more available than in earlier editions but having a healer is one of those I'd rather have and not need than need and not have situations. Clerics and to an extent druids can also back up the melee characters if needed. [/QUOTE]
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