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<blockquote data-quote="deadman1204" data-source="post: 9467452" data-attributes="member: 7045949"><p>True, the later editions of dnd become more and more war gaming. 5th ed reduced or just removed all sorts of non-combat rules from earlier editions. While most editions have devoted the majority of pages to combat stuff, 5th ed took it further (I didn't play 4th, but 1, 2 , 3, 3.5, 5.0). There are far fewer non-combat spells than in the past, and those that exist are far more limited. Non-combat spells all have drastically reduced duration, area of effect, ect. There are fewer skills and skill options, all of which become more vague. Its obvious the design intent is to simply focus on rolling dice for big numbers and solving all your problems in combat.</p><p>Its more and more war gaming with some character chatter in between.</p></blockquote><p></p>
[QUOTE="deadman1204, post: 9467452, member: 7045949"] True, the later editions of dnd become more and more war gaming. 5th ed reduced or just removed all sorts of non-combat rules from earlier editions. While most editions have devoted the majority of pages to combat stuff, 5th ed took it further (I didn't play 4th, but 1, 2 , 3, 3.5, 5.0). There are far fewer non-combat spells than in the past, and those that exist are far more limited. Non-combat spells all have drastically reduced duration, area of effect, ect. There are fewer skills and skill options, all of which become more vague. Its obvious the design intent is to simply focus on rolling dice for big numbers and solving all your problems in combat. Its more and more war gaming with some character chatter in between. [/QUOTE]
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