Scratched_back
First Post
Hi all,
D&D is such a versatile game, it amazes me constantly how differently each individual could play the same character with the same stats and the same gear. I've just joined a 2nd campaign so that I play in one weekly game, and one fortnightly.
The fortnightly, my favourite, the other players are what would blushingly be called 'veterans', whereas the guys I game with weekly have a much more lax approach, hardly ever bothering with things like holding actions and the like.
I'm just basically wondering, how do your parties handle combat? Do you game with a bunch of maniacs that charge every combat, no questions asked? Do you have a party that all ready their actions to receive a charge and your mage readies to counterspell (although surely, that eventuality is nought but a myth) or do you reside in one of these new-breed bureaucracy parties, in which every plan must be methodically debated, decided on with a majority of at least 75% and signed in triplicate? Worse still, do your party attempt to plan for thirty minutes every combat, and as soon as the going gets tough, crack under pressure and forget the plan?
I really am interested. One of my friends dared to say that any given party would tackle a problem in a very similar fashion to another. In my experience... that's anything BUT the truth!

D&D is such a versatile game, it amazes me constantly how differently each individual could play the same character with the same stats and the same gear. I've just joined a 2nd campaign so that I play in one weekly game, and one fortnightly.
The fortnightly, my favourite, the other players are what would blushingly be called 'veterans', whereas the guys I game with weekly have a much more lax approach, hardly ever bothering with things like holding actions and the like.
I'm just basically wondering, how do your parties handle combat? Do you game with a bunch of maniacs that charge every combat, no questions asked? Do you have a party that all ready their actions to receive a charge and your mage readies to counterspell (although surely, that eventuality is nought but a myth) or do you reside in one of these new-breed bureaucracy parties, in which every plan must be methodically debated, decided on with a majority of at least 75% and signed in triplicate? Worse still, do your party attempt to plan for thirty minutes every combat, and as soon as the going gets tough, crack under pressure and forget the plan?
I really am interested. One of my friends dared to say that any given party would tackle a problem in a very similar fashion to another. In my experience... that's anything BUT the truth!
