My group is soon to begin Rise of the Runelords adventure path. At this point only the cleric is locked in on his concept (that is me). What I'm trying to get is a sense of what classes/abilities/competencies are key to the adventure so when we sit down to develop concepts we make sure anything important is covered. Our current game, which I am DMing has no primary casters, but the adventure and party makeup are very successful. We hope to have the same kind of success in our next game, so any advise is appreciated. DM or player input welcome.
Thorimar
Thorimar