Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Party Too Strong
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yair" data-source="post: 4128384" data-attributes="member: 10913"><p>My current party is too strong, and I'm considering what rules to change to make the game challenging again. I'm running a pre-written adventure and would like to stick to it, so I don't want to change the opponents to match their strength - I want to lower their power with as little changes and retrofitting as possible.</p><p></p><p>The characters are powerful in several ways:</p><p>1) We are using a very generous point-buy system to purchase Abiltiy Scores.</p><p>2) We are allowing nearly all splatbook additions. The two chief offenders here seem to be spells from the Spell Compendium (<em>dragon breath</em>, <em>orb of force</em>, <em>true strike</em> IIRC their names), and dual-wand wielding plus a magic item that allows to apply metamagic feats to wands (I think from Complete Arcane).</p><p>3) We are using Action Points, although limited to adding +1d6 (instead of higher dice at higher levels).</p><p></p><p>The party is currently at level 10, and I count them as being at level 11 but they are still far too powerful for their level.</p><p></p><p>I think the addition of spltabook content is the real culprit, multiplying the PC's power. The double-wand wielder can unleash more than 32d6 damage in a single round. However, nerfing this will undermine his character concept greatly. A nerf that leaves him viable might be welcomed...</p><p></p><p>The main problem there is a particular character that uses the Metamagic Wandgrip (Complete Mage) and the Double Wand Wielder (Complete Arcane). So instead of firing, say, a fireball doing 10d6 damage, he is capable of firing two wands of Empowered fireball plus another Quickened (not-Empowered) fireball, for a total of 40d6 of damage in a single round. Now, money prevents him from doing that high - but he still gets to around 32d6 per round...</p><p></p><p>The other problem is action points. The massive amount of action points (about 10) means that they become a common, trivial resource, greatly expanding the PC's power. They practically mean the PCs have a good chance of making any roll they miss by 3, and with a bit of luck even a greater miss. </p><p></p><p>So, I'm fishing for ideas. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Any advice welcome.</p></blockquote><p></p>
[QUOTE="Yair, post: 4128384, member: 10913"] My current party is too strong, and I'm considering what rules to change to make the game challenging again. I'm running a pre-written adventure and would like to stick to it, so I don't want to change the opponents to match their strength - I want to lower their power with as little changes and retrofitting as possible. The characters are powerful in several ways: 1) We are using a very generous point-buy system to purchase Abiltiy Scores. 2) We are allowing nearly all splatbook additions. The two chief offenders here seem to be spells from the Spell Compendium ([i]dragon breath[/i], [i]orb of force[/i], [i]true strike[/i] IIRC their names), and dual-wand wielding plus a magic item that allows to apply metamagic feats to wands (I think from Complete Arcane). 3) We are using Action Points, although limited to adding +1d6 (instead of higher dice at higher levels). The party is currently at level 10, and I count them as being at level 11 but they are still far too powerful for their level. I think the addition of spltabook content is the real culprit, multiplying the PC's power. The double-wand wielder can unleash more than 32d6 damage in a single round. However, nerfing this will undermine his character concept greatly. A nerf that leaves him viable might be welcomed... The main problem there is a particular character that uses the Metamagic Wandgrip (Complete Mage) and the Double Wand Wielder (Complete Arcane). So instead of firing, say, a fireball doing 10d6 damage, he is capable of firing two wands of Empowered fireball plus another Quickened (not-Empowered) fireball, for a total of 40d6 of damage in a single round. Now, money prevents him from doing that high - but he still gets to around 32d6 per round... The other problem is action points. The massive amount of action points (about 10) means that they become a common, trivial resource, greatly expanding the PC's power. They practically mean the PCs have a good chance of making any roll they miss by 3, and with a bit of luck even a greater miss. So, I'm fishing for ideas. :) Any advice welcome. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Party Too Strong
Top