Tenniel
First Post
It's great everyone has a defined combat role. It's cool that you now can live without a cleric. But outside of a combat, you really need someone to find and remove traps. It is interesting that the non-rogue strikers have Perception (Ranger) and Thievery (Warlock) making them half a burglar each, making me think the game designers had the non-combat functions of strikers in mind.
Do people find Rangers take the Rogue multiclass and Warlocks skill training Perception (assuming they generally won't have the stats for Ranger multiclassing) to fill the gaps. Or do other members pick up the slack when there is no rogue. Or do people tough it out with traps? Or do DMs go easy on traps, when it is clear from PC choice that traps not excite the players?
Do people find Rangers take the Rogue multiclass and Warlocks skill training Perception (assuming they generally won't have the stats for Ranger multiclassing) to fill the gaps. Or do other members pick up the slack when there is no rogue. Or do people tough it out with traps? Or do DMs go easy on traps, when it is clear from PC choice that traps not excite the players?