bmcdaniel,
I have the spell-lists at home for the first cleric and I think up to 3rd level for the current cleric. It may be a day or two before I get to them, but I will post some stuff for you. The general idea was to search out spells that enhance the player's feel of the cleric, and they were not allowed to swap out totally useless spell options that didn't fit their alignment (all of the evil-ish spells for a good cleric, for example--they still had to keep those spells on the list). So, we added more versatility among the spells the cleric could cast, and did not increase the total number of spell options for the cleric.
I have the spell-lists at home for the first cleric and I think up to 3rd level for the current cleric. It may be a day or two before I get to them, but I will post some stuff for you. The general idea was to search out spells that enhance the player's feel of the cleric, and they were not allowed to swap out totally useless spell options that didn't fit their alignment (all of the evil-ish spells for a good cleric, for example--they still had to keep those spells on the list). So, we added more versatility among the spells the cleric could cast, and did not increase the total number of spell options for the cleric.