Rune
Once A Fool
It's a vestigial remnant of outmoded DM attitudes that game rules details need to be withheld and/or obscured from players because of having no trust that players can make appropriate choices of character actions even if they can see all of the mechanics in play, included as a comfort to those DMs that still believe some mechanical resolutions should be secret.
You say that as if using uncertainty of the outcome of an ability check to maintain an atmosphere of suspense for the players is a bad thing.