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Pathfinder 1e and Immortal Handbook Ascension
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<blockquote data-quote="Alzrius" data-source="post: 8940526" data-attributes="member: 8461"><p>To be perfectly honest, I don't think that Pathfinder 1E's mythic rules mix well with the Immortal's Handbook. While at first blush the two seem to work well together, they're both trying to operate in largely the same thematic area (i.e. "beyond what mortals can do"), but have different ways of going about it under the framework of the rules. I suspect that the end result is that they'd get in each other's way, clashing rather than being complementary.</p><p></p><p>For instance, several mythic powers offer enhanced effects against non-mythic foes (e.g. a Hierophant's recall blessing power, the Archmage's arcane surge power, etc.). That's literally everything in the IH Bestiary, which creates a power imbalance when the PCs are facing what should be higher-threat opponents. While this can presumably be solved by saying that anything with quintessence counts as a mythic creature, it's emblematic of the fact that there are many, many minor points where the two systems don't take each other's specifics into account (which is heightened by that being the case for 3.5 and PF1 as well), and I suspect that unless the GM can think very fast on his feet, these would interfere with the course of play.</p><p></p><p>That said, I do think it's possible to resolve the two systems and merge them into one, but you'd have to put some work into it, and I'm not sure the results would be worth the effort.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 8940526, member: 8461"] To be perfectly honest, I don't think that Pathfinder 1E's mythic rules mix well with the Immortal's Handbook. While at first blush the two seem to work well together, they're both trying to operate in largely the same thematic area (i.e. "beyond what mortals can do"), but have different ways of going about it under the framework of the rules. I suspect that the end result is that they'd get in each other's way, clashing rather than being complementary. For instance, several mythic powers offer enhanced effects against non-mythic foes (e.g. a Hierophant's recall blessing power, the Archmage's arcane surge power, etc.). That's literally everything in the IH Bestiary, which creates a power imbalance when the PCs are facing what should be higher-threat opponents. While this can presumably be solved by saying that anything with quintessence counts as a mythic creature, it's emblematic of the fact that there are many, many minor points where the two systems don't take each other's specifics into account (which is heightened by that being the case for 3.5 and PF1 as well), and I suspect that unless the GM can think very fast on his feet, these would interfere with the course of play. That said, I do think it's possible to resolve the two systems and merge them into one, but you'd have to put some work into it, and I'm not sure the results would be worth the effort. [/QUOTE]
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