I think the variety of Sorcerer bloodlines were in PF1.
The issue isn't variety in bloodlines its the imbalance in spell lists.
I think the variety of Sorcerer bloodlines were in PF1.
Our interest in 4E was definitely killed by the time it took to resolve combats, and for that reason specifically.Oh, goodness. I remember an anecdote from last decade, about a guy running a four-hour OSR rules game a table away from a group playing 4E. The OSR game went through half a dozen combats, a whole bunch of exploration, going back to town and social interactions. The 4E table got through a single fight in the same timeframe.
In 5E (or OSR?) it's still a reasonable thing to do because it's over so quick.
O...kay?5e combat is still a good deal slower than OSR combat IME, mostly because of cyclical init and the individual turn cycle. Typically in OSR games each side has a 'turn', rather than each PC having a separate turn - so eg in Moldvay B/X games everyone moves, shoots, attacks and casts spells in that order, as a group. The game doesn't attempt to regulate who within a group shoots first, unlike 3e-4e-5e-PF2.
O...kay?
If you aren't contesting my claim, and just want to drop that info here, thanks, I guess.
I love 5e and I think it’s a really well designed game. But if I’m honest I have to admit that WotC has captured lighting in a bottle. In many ways a perfect storm lead to its current success.
WotC themselves have acknowledged surprise at what has happened. So much so that they are reluctant to screw things up and mess with the PHB.
So to compare P2 to it, it’s level of success, it’s design, it’s intended audience, seems terribly unfair.
I think PF1 was also a similar situation, it was the right game at the right time and a perfect storm happened. So to compare P2 to it is also unfair, to some degree.
Also I don’t think any one can say that PF2 is a failure. Objectively it is a success. Flat out. There shouldn’t be any dispute.
I would have loved something for 5e, I also would have strongly considered doubling down on a 3.5 style game. But I don’t think anyone can say that they’d really do any better than what P2 is doing now.
Me. a guy that has played D&D since it was first released. I find it funny that people say the choices in PF2 don't mean much, when at most levels in 5e, you don't get anything at all, let alone choices.