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Pathfinder 2 Character Sheet #2: Kyra, Human Cleric
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<blockquote data-quote="Staffan" data-source="post: 7752931" data-attributes="member: 907"><p>Pathfinder's Beginner Box does something like it. However, it fails somewhat in that beginner-Pathfinder is not quite the same as proper Pathfinder - for example, it does not have attacks of opportunity, and instead outright forbids casting spells or using ranged weapons in melee. That makes its use as a teaching tool somewhat limited - something the developers have stated themselves, and they've said that if/when they make a similar product for PF2, it will follow the actual rules.</p><p></p><p>You also have the Beginner boxes for the various Star Wars games from FFG. They all follow the same formula: present a series of encounters that gradually explain how the game works, and they also offer a web enhancement that provides further adventures once you know the game. Again, they suffer slightly from not quite following the "proper" rules - the most annoying bits from my perspective is that they use a generic Pilot skill (instead of having it split into Pilot (Planetary) and Pilot (Space) as the "real" game does) and that the pregens use custom talent trees that mix and match from the various subclasses. These are both issues that would create difficulties in "graduating" to the "real" game. Certainly not insurmountable difficulties, but difficulties. That said, the Age of Rebellion beginner box followed by the web enhancement adventure is some of the best fun I've had as a GM, and I strongly recommend it to anyone who's up for some Rebel Alliance action.</p></blockquote><p></p>
[QUOTE="Staffan, post: 7752931, member: 907"] Pathfinder's Beginner Box does something like it. However, it fails somewhat in that beginner-Pathfinder is not quite the same as proper Pathfinder - for example, it does not have attacks of opportunity, and instead outright forbids casting spells or using ranged weapons in melee. That makes its use as a teaching tool somewhat limited - something the developers have stated themselves, and they've said that if/when they make a similar product for PF2, it will follow the actual rules. You also have the Beginner boxes for the various Star Wars games from FFG. They all follow the same formula: present a series of encounters that gradually explain how the game works, and they also offer a web enhancement that provides further adventures once you know the game. Again, they suffer slightly from not quite following the "proper" rules - the most annoying bits from my perspective is that they use a generic Pilot skill (instead of having it split into Pilot (Planetary) and Pilot (Space) as the "real" game does) and that the pregens use custom talent trees that mix and match from the various subclasses. These are both issues that would create difficulties in "graduating" to the "real" game. Certainly not insurmountable difficulties, but difficulties. That said, the Age of Rebellion beginner box followed by the web enhancement adventure is some of the best fun I've had as a GM, and I strongly recommend it to anyone who's up for some Rebel Alliance action. [/QUOTE]
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Pathfinder 2 Character Sheet #2: Kyra, Human Cleric
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