Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2 Character Sheet #4: Seelah, Human Paladin
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jester David" data-source="post: 7753214" data-attributes="member: 37579"><p>Because it's not an issue for <strong>you </strong>it can't be an issue for <strong>someone else</strong>?</p><p></p><p>Do you foresee ANY situation where Seelah, a paladin, would want to attempt to pick a pocket? </p><p>But... can you see a situation where a new player, upon seeing that her character can pick pockets, attempts to do so. And is disappointing by the character's absolute inability to successfully do so? </p><p>There is a <em>trap</em> option on the sample character. It unlocks the option to do X but not the actually ability to do so. It's like giving someone a feat that increases their fly speed by 20 feet, but not the ability to actually fly.</p><p></p><p></p><p>Had this actually been a personal character, that's different. It's one player making a choice for themselves. Okay, in that instance they're (probably) fine with the choice of investing a non-insignificant amount of their starting resources on flavour. (Like a wizard getting heavy armour proficiency with a feat.)</p><p>But.. again, this is <strong>not </strong>something created by one player for their personal use. This is a sample PC built, likely by committee, to show off the system, embody their iconic characters, and also be used by brand new players who are being introduced to the game. </p><p>This is the playtest version of the pregens that will be used by every Pathfinder 2 Society game. And I am giving feedback on its design.</p><p></p><p>They had problems with in-optimal characters in the previous iteration. Harsk, the dwarf ranger, was a hugely problematic character, as the crossbow was not a mechanically strong item. And so players of the iconic were largely penalized in play for "story" reasons (aka how the artist drew the character). </p><p></p><p></p><p>Also, what is this telling me about the game? </p><p>Well, it's telling me that the system really isn't designed for characters whose backstories are playing against type. Because you apparently don't get any *meaningful* bonuses for that. Or that backstory options are limited as the least problematic option was one that conferred no benefit. </p><p>Neither really sell me to the game. </p><p></p><p>Does thievery match Seelah's backstory? Kinda. She was an urchin living on the streets who stole the helmet of a paladin, and ran with it. The paladin caught her and showed her compassion, which prompted young Seelah to follow in her footsteps and become her student, eventually earning her mentor's armour. </p><p>There's lots of elements to that backstory that could work with a different feat. Surviving in the streets. Being mentored by a holy warrior. </p><p>(It's not like the Pickpocket feat would have really helped with that backstory. Either the helmet was off and thus no feat was required, or it was worn and not subject to the feat.)</p></blockquote><p></p>
[QUOTE="Jester David, post: 7753214, member: 37579"] Because it's not an issue for [B]you [/B]it can't be an issue for [B]someone else[/B]? Do you foresee ANY situation where Seelah, a paladin, would want to attempt to pick a pocket? But... can you see a situation where a new player, upon seeing that her character can pick pockets, attempts to do so. And is disappointing by the character's absolute inability to successfully do so? There is a [I]trap[/I] option on the sample character. It unlocks the option to do X but not the actually ability to do so. It's like giving someone a feat that increases their fly speed by 20 feet, but not the ability to actually fly. Had this actually been a personal character, that's different. It's one player making a choice for themselves. Okay, in that instance they're (probably) fine with the choice of investing a non-insignificant amount of their starting resources on flavour. (Like a wizard getting heavy armour proficiency with a feat.) But.. again, this is [B]not [/B]something created by one player for their personal use. This is a sample PC built, likely by committee, to show off the system, embody their iconic characters, and also be used by brand new players who are being introduced to the game. This is the playtest version of the pregens that will be used by every Pathfinder 2 Society game. And I am giving feedback on its design. They had problems with in-optimal characters in the previous iteration. Harsk, the dwarf ranger, was a hugely problematic character, as the crossbow was not a mechanically strong item. And so players of the iconic were largely penalized in play for "story" reasons (aka how the artist drew the character). Also, what is this telling me about the game? Well, it's telling me that the system really isn't designed for characters whose backstories are playing against type. Because you apparently don't get any *meaningful* bonuses for that. Or that backstory options are limited as the least problematic option was one that conferred no benefit. Neither really sell me to the game. Does thievery match Seelah's backstory? Kinda. She was an urchin living on the streets who stole the helmet of a paladin, and ran with it. The paladin caught her and showed her compassion, which prompted young Seelah to follow in her footsteps and become her student, eventually earning her mentor's armour. There's lots of elements to that backstory that could work with a different feat. Surviving in the streets. Being mentored by a holy warrior. (It's not like the Pickpocket feat would have really helped with that backstory. Either the helmet was off and thus no feat was required, or it was worn and not subject to the feat.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2 Character Sheet #4: Seelah, Human Paladin
Top