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Pathfinder 2: Crits, Skills, Scaling, & Proficiencies!
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<blockquote data-quote="kenmarable" data-source="post: 7737174" data-attributes="member: 40359"><p>Depends on what the goal of the game is. 5e’s streamlined mechanic is simpler, but PF’s resistance 5 opens up more design space for varying levels of resistance. In 5e, all resistance is the same, but PF has the ability to differentiate levels of resistance for stronger and weaker foes which fits PF’s goal of being a more nuanced, complex game. Plus, since “divide by 2” and “minus 5” are both easy to do on the fly (in fact, subtraction is probably easier than division, but both are pretty trivial for most of us for numbers of this size), the complexity is in monster design not gameplay. Both are elegant and useful for their purpose.</p></blockquote><p></p>
[QUOTE="kenmarable, post: 7737174, member: 40359"] Depends on what the goal of the game is. 5e’s streamlined mechanic is simpler, but PF’s resistance 5 opens up more design space for varying levels of resistance. In 5e, all resistance is the same, but PF has the ability to differentiate levels of resistance for stronger and weaker foes which fits PF’s goal of being a more nuanced, complex game. Plus, since “divide by 2” and “minus 5” are both easy to do on the fly (in fact, subtraction is probably easier than division, but both are pretty trivial for most of us for numbers of this size), the complexity is in monster design not gameplay. Both are elegant and useful for their purpose. [/QUOTE]
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