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Pathfinder 2: Crits, Skills, Scaling, & Proficiencies!
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<blockquote data-quote="Jester David" data-source="post: 7737175" data-attributes="member: 37579"><p>That bugged me too. Especially since they tried to compare it to 5e and didn't even have a complete newbie's concept of that game's math. As the fighter goes from +2 to +6 <u>and</u> so does the cleric. 5e doesn't make the fighter better at fighting by making them more accurate.</p><p></p><p>I was hoping the crazy number creep of PF1 would be cut back, where the numbers go up every level (or more with feats, ability score increases, magic items). So a monster more than 5 level below you can't hit a PC while the PC can't miss. (It could have *easily* been 1-10 for the cleric and 12-13 for the fighter, keeping the same odds/ accuracy.)</p><p>And it seems at odds with how criticals work. You very quickly autocrit weak foes. It makes those fights extra trivial. </p><p></p><p>I don't like the critical math either. Because it means you need to do all the math all the time to find out if you not only hit, but rolled 10 above. In play, I often see people say things like “twenty... lots” where they know they've hit but don't feel the need to finish counting. </p><p>(Given the second and third attacks are theorized to be made at a -5 and -10—because that's how iterative worked—that very likely means your third attack is unlikely to crit.)</p></blockquote><p></p>
[QUOTE="Jester David, post: 7737175, member: 37579"] That bugged me too. Especially since they tried to compare it to 5e and didn't even have a complete newbie's concept of that game's math. As the fighter goes from +2 to +6 [U]and[/U] so does the cleric. 5e doesn't make the fighter better at fighting by making them more accurate. I was hoping the crazy number creep of PF1 would be cut back, where the numbers go up every level (or more with feats, ability score increases, magic items). So a monster more than 5 level below you can't hit a PC while the PC can't miss. (It could have *easily* been 1-10 for the cleric and 12-13 for the fighter, keeping the same odds/ accuracy.) And it seems at odds with how criticals work. You very quickly autocrit weak foes. It makes those fights extra trivial. I don't like the critical math either. Because it means you need to do all the math all the time to find out if you not only hit, but rolled 10 above. In play, I often see people say things like “twenty... lots” where they know they've hit but don't feel the need to finish counting. (Given the second and third attacks are theorized to be made at a -5 and -10—because that's how iterative worked—that very likely means your third attack is unlikely to crit.) [/QUOTE]
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