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Pathfinder 2: Crits, Skills, Scaling, & Proficiencies!
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<blockquote data-quote="RevTurkey" data-source="post: 7737266"><p>It does look like a lot more number crunching. Some will enjoy that, others not so much. It does add some granularity to task rolls based on skill levels rather than dice shapes which is nice. I guess if other mechanics have been simplified such as action economy then it won’t be too intrusive or a headache to use. As to having to give out exact ACs etc...maybe not...the player might just roll their die, apply mods and call out a result...the DM can then see if a) it was a success..and..b) if it was 10 above or below the target. It’s not a very hard calculation to keep track of I shouldn’t imagine. </p><p></p><p>I’ll make my mind up when I’ve seen how the whole thing comes together. As long as the game is a little bit more streamlined mechanically than PF1 then I’ll be happy to run the game. At the moment I enjoy playing PF but running it is a little mechanically complex for my taste. The big draw for me will be the product support, especially the adventure paths and individual modules, which I really hope they keep making.</p></blockquote><p></p>
[QUOTE="RevTurkey, post: 7737266"] It does look like a lot more number crunching. Some will enjoy that, others not so much. It does add some granularity to task rolls based on skill levels rather than dice shapes which is nice. I guess if other mechanics have been simplified such as action economy then it won’t be too intrusive or a headache to use. As to having to give out exact ACs etc...maybe not...the player might just roll their die, apply mods and call out a result...the DM can then see if a) it was a success..and..b) if it was 10 above or below the target. It’s not a very hard calculation to keep track of I shouldn’t imagine. I’ll make my mind up when I’ve seen how the whole thing comes together. As long as the game is a little bit more streamlined mechanically than PF1 then I’ll be happy to run the game. At the moment I enjoy playing PF but running it is a little mechanically complex for my taste. The big draw for me will be the product support, especially the adventure paths and individual modules, which I really hope they keep making. [/QUOTE]
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Pathfinder 2: Crits, Skills, Scaling, & Proficiencies!
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