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<blockquote data-quote="Adso" data-source="post: 7739081" data-attributes="member: 6706"><p>We've been internally playtesting various iterations of these rules for about two years. We are going to be continuing to playtest between now and the release (my lunch-time Temple of Elemental Evil game met today, where they are rebuilding their characters for the third time). That said, while this has taught us a lot about the game, it's not the scope or size of the playtest we want. That is why we are doing the open playtest. That is why we have a large, multi-chapter playtest adventure that that tests certain aspects of the game in this broader scope. We know that this level of playtesting finds things that smaller internal playtesting does not. That's one of the chief reasons why we are doing it. </p><p></p><p>Stephen Radney-MacFarland</p><p>Senior Game Designer</p><p>Paizo</p></blockquote><p></p>
[QUOTE="Adso, post: 7739081, member: 6706"] We've been internally playtesting various iterations of these rules for about two years. We are going to be continuing to playtest between now and the release (my lunch-time Temple of Elemental Evil game met today, where they are rebuilding their characters for the third time). That said, while this has taught us a lot about the game, it's not the scope or size of the playtest we want. That is why we are doing the open playtest. That is why we have a large, multi-chapter playtest adventure that that tests certain aspects of the game in this broader scope. We know that this level of playtesting finds things that smaller internal playtesting does not. That's one of the chief reasons why we are doing it. Stephen Radney-MacFarland Senior Game Designer Paizo [/QUOTE]
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