Pathfinder 2E Launches Playtest for Daredevil and Slayer Classes

The playtest remains live through mid-April.
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Paizo has launched a new playtest for two new classes for Pathfinder 2E - the Daredevil and Slayer classes. After revealing the playtest last week on Paizo Live, the RPG company officially launched the playtest for the two new classes on its website today. Both classes have their roots in Pathfinder 1E - the Slayer was a class in the original Pathfinder edition while the Daredevil was a Bard archetype.

The Daredevil uses Adrenaline (a resource generated by taking actions with the Risky trait) to power various abilities. However, adrenaline only lasts for one round, so a player needs to continuously take Risky actions to keep their Adrenaline flowing.

Meanwhile, the Slayer takes trophies from fallen foes and uses them to reinforce weapons. Slayers choose Quarries and can spend a reaction to take an addition action while close to their Quarry, as long as the action has the Relentless trait.

Both classes will be featured in Pathfinder's summer 2027 book. This summer's Pathfinder rulebook will feature the Necromancer and Runesmith as new classes.

The Risks and Reward Playtests runs from now through April 10th.
 

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Christian Hoffer

Christian Hoffer


Maybe instead of new classes, we can get feats and new options to make existing classes better? We're up to (I think) 27 classes in print now, with these 2 in playtest, we'll be pushing 30.

Like, you can't envision a character you want to play with a Swashbuckler or Barbarian? You have to have a new class? Really?

Just complaining because my 10th level thaumaturge character is one of the most boring characters I've played in a TTRPG. Make what we have already more exciting.
 

Maybe instead of new classes, we can get feats and new options to make existing classes better? We're up to (I think) 27 classes in print now, with these 2 in playtest, we'll be pushing 30.

Like, you can't envision a character you want to play with a Swashbuckler or Barbarian? You have to have a new class? Really?

Just complaining because my 10th level thaumaturge character is one of the most boring characters I've played in a TTRPG. Make what we have already more exciting.
And the Thaumaturge is one of the more exciting classes, thats the sad part. They have at least with some interesting choices with the implements, which are not just sleightly empowered basic attacks.


I think the problem is that they do want to have "Build diversity", and if they suddenly introduce for classes new feats (which are not boring and actually do something), the old feats are outclassed. (Although for the thaumaturge there is already a level 1 feat which outclasses all others).


Also some classes just dont have much power budget in the class feats, because their numerical values have a lot of power so feats cant.


But yeah when you compare the Daredevil with some older classes its quite funny what the daredevil all gets XD (2 extra feats, and an action compression, a bonus to multiple attacks and this all in addition to its class mechanic which is including scaling extra damage).



I don't play PF2e myself, but that art isn't doing it any favors.

Haha then look at the art in the playtest on page 5 thats even worse XD https://downloads.paizo.com/RisksandRewards_Playtest.pdf
 
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