Parmandur
Book-Friend, he/him
tight math - yes
tight encounter design - no
meaningful narrative uncertainty - I guess yes (but that exists in every D&D game I've played so I don't understand how that is a feature)
embedded lore - a big no
modular design - yes, but depends what you mean. I love the modularity of 1e, 4e, and 5e. How is PF2e different?
If this is the list that makes PF2e distinctive your making me re-think my idea of playing the game from: going to give it a try; to: perhaps not worth the effort. You are basically telling me it is like every D&D game I have played with some bits I don't like or don't care about?
Please tell me I am misunderstanding, I just started to look up where to play!
That's basically where I'm at with the game. It would involve a large time and money investment, to do what I can do already with several other games...?