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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2E's New Death & Dying Rules; More on Resonance
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<blockquote data-quote="Pandatheist" data-source="post: 7738205" data-attributes="member: 6712843"><p>From my understanding the way it works is:</p><p>1 point to activate a passive magic item at the beginning of the day for the day.</p><p>1 point to use an activated ability from a magic item(if you had a sword that could do a flame blast or a helm of mind reading etc)</p><p>1 point to activate limited use items such as wands or a staff</p><p>1 point for single use items like potions or scrolls. </p><p></p><p>so for your examples.</p><p></p><p>0) 3-4 depending on if you planned on using that dagger. I believe this is similar to 5e attunement minus the time to attune penalty.</p><p>1) 0-2. if this is worded as passive, it costs nothing. if this is worded as activated it would cost 2.</p><p>2) 0. passive abilities won't require repeat charges.</p><p>3) 3. Activating the ability each time would be a resonance point.</p><p>4) 0. spending the point at start of day to "activate" the item is a one time spend. should last the whole day.</p><p>5) 0. see #4.</p><p>6) 2.</p><p></p><p>From what I've read this is how it works, but given that we're all getting resonance rules from an actual play rather than an official rules document there could be some mistaken assumptions or edge case rules.</p></blockquote><p></p>
[QUOTE="Pandatheist, post: 7738205, member: 6712843"] From my understanding the way it works is: 1 point to activate a passive magic item at the beginning of the day for the day. 1 point to use an activated ability from a magic item(if you had a sword that could do a flame blast or a helm of mind reading etc) 1 point to activate limited use items such as wands or a staff 1 point for single use items like potions or scrolls. so for your examples. 0) 3-4 depending on if you planned on using that dagger. I believe this is similar to 5e attunement minus the time to attune penalty. 1) 0-2. if this is worded as passive, it costs nothing. if this is worded as activated it would cost 2. 2) 0. passive abilities won't require repeat charges. 3) 3. Activating the ability each time would be a resonance point. 4) 0. spending the point at start of day to "activate" the item is a one time spend. should last the whole day. 5) 0. see #4. 6) 2. From what I've read this is how it works, but given that we're all getting resonance rules from an actual play rather than an official rules document there could be some mistaken assumptions or edge case rules. [/QUOTE]
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Pathfinder 2E's New Death & Dying Rules; More on Resonance
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