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Pathfinder 2E's New Death & Dying Rules; More on Resonance
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<blockquote data-quote="Charlaquin" data-source="post: 7738214" data-attributes="member: 6779196"><p>It’s not entirely clear, but I <em>think</em> you spend Resonance once to activate a passive magical effect for a day, and one for each use of an activated magical effect. Not sure how triggered effects play into it, but I would assume they work like passive effects, since they’re essentially “always on,” looking for an oppprtunity to trigger. I suppose it could be that once they trigger you have to spend a Resonance to “prepare” them again. So...</p><p></p><p></p><p>That’s 1 to activate the armor for the day and 1 to activate the shortsword for the day (or until your first crit?). The shield doesn’t need any resonance since you haven’t activated it’s ability yet. 2 Resonance total so far</p><p></p><p></p><p>Depending on how we interpret triggered abilities, this costs either 0 Resonance since the shortsword is already “on” for the day, or 1 to re-activate it after the first crit and presumably 1 to re-activate it after the second crit. Either 2 or 4 Resonance total so far.</p><p></p><p></p><p>No additional Resonance cost, since you already activated it for the day. Still at 2/4.</p><p></p><p></p><p>That’s just 3 Resonance, each shot costing 1 Resonance to use. Either 5 or 7 Resonance spent so far.</p><p></p><p></p><p>You didn’t mention activating that dagger at the beginning of the day, so I don’t think it’s returning property functions today under the “Triggered=Passive” interpretation.. Still 5 Resonance so far in that case, unless we assume you had activated it, in which case we’d be at 6 Resonance. Under the “triggered=activated” interpretation, it doesn’t return the first time, you kick yourself, maybe make a check to find it after the battle, and pre-activate it before the next 4 uses. So then we’d be up to 11 Resonance, or 12 if we assume you remembered to activate it the first time.</p><p></p><p></p><p>There’s no use of magic involved here, so I don’t think that affects the count.</p><p></p><p></p><p>Those cost 1 Resonance each. Assuming you didn’t forget to turn your dagger on, that’s either 8 Resonance total for the day, or 14, depending on how we interpret triggered abilities. Given that the Paizo folks said their playtesters very rarely ran up against the Resonance limit, the smart money is on the “Triggered=Passive” interpretation.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7738214, member: 6779196"] It’s not entirely clear, but I [I]think[/I] you spend Resonance once to activate a passive magical effect for a day, and one for each use of an activated magical effect. Not sure how triggered effects play into it, but I would assume they work like passive effects, since they’re essentially “always on,” looking for an oppprtunity to trigger. I suppose it could be that once they trigger you have to spend a Resonance to “prepare” them again. So... That’s 1 to activate the armor for the day and 1 to activate the shortsword for the day (or until your first crit?). The shield doesn’t need any resonance since you haven’t activated it’s ability yet. 2 Resonance total so far Depending on how we interpret triggered abilities, this costs either 0 Resonance since the shortsword is already “on” for the day, or 1 to re-activate it after the first crit and presumably 1 to re-activate it after the second crit. Either 2 or 4 Resonance total so far. No additional Resonance cost, since you already activated it for the day. Still at 2/4. That’s just 3 Resonance, each shot costing 1 Resonance to use. Either 5 or 7 Resonance spent so far. You didn’t mention activating that dagger at the beginning of the day, so I don’t think it’s returning property functions today under the “Triggered=Passive” interpretation.. Still 5 Resonance so far in that case, unless we assume you had activated it, in which case we’d be at 6 Resonance. Under the “triggered=activated” interpretation, it doesn’t return the first time, you kick yourself, maybe make a check to find it after the battle, and pre-activate it before the next 4 uses. So then we’d be up to 11 Resonance, or 12 if we assume you remembered to activate it the first time. There’s no use of magic involved here, so I don’t think that affects the count. Those cost 1 Resonance each. Assuming you didn’t forget to turn your dagger on, that’s either 8 Resonance total for the day, or 14, depending on how we interpret triggered abilities. Given that the Paizo folks said their playtesters very rarely ran up against the Resonance limit, the smart money is on the “Triggered=Passive” interpretation. [/QUOTE]
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Pathfinder 2E's New Death & Dying Rules; More on Resonance
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