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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2E's New Death & Dying Rules; More on Resonance
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<blockquote data-quote="The Crimson Binome" data-source="post: 7738243" data-attributes="member: 6775031"><p>In my observation, spamming wands is a problem in PF1, so I'm relieved that it's not going to be a problem in PF2. I guess their observations matched mine? I don't know how much data they're working from, but it's potentially quite a bit.</p><p>The players <em>are</em> using the rule, by making decisions in such a way as to avoid hitting the limit. If they <em>weren't</em> using the rule - if they ignored the limit to how many times you could use a wand in a day - then everyone would just use their one wand and heal up to full after every fight; damage would be meaningless, and nobody would care about getting hurt at all.</p><p></p><p>In order for damage to matter at all, there needs to be a limitation on how easily you can heal, and this rule fixes the bug from PF1 where high-level parties could heal after every fight with only a trivial cost. If they didn't use this rule, then there would need to be some other rule which did the same thing, in order to prevent the gameplay from degenerating in such a manner.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7738243, member: 6775031"] In my observation, spamming wands is a problem in PF1, so I'm relieved that it's not going to be a problem in PF2. I guess their observations matched mine? I don't know how much data they're working from, but it's potentially quite a bit. The players [I]are[/I] using the rule, by making decisions in such a way as to avoid hitting the limit. If they [I]weren't[/I] using the rule - if they ignored the limit to how many times you could use a wand in a day - then everyone would just use their one wand and heal up to full after every fight; damage would be meaningless, and nobody would care about getting hurt at all. In order for damage to matter at all, there needs to be a limitation on how easily you can heal, and this rule fixes the bug from PF1 where high-level parties could heal after every fight with only a trivial cost. If they didn't use this rule, then there would need to be some other rule which did the same thing, in order to prevent the gameplay from degenerating in such a manner. [/QUOTE]
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Pathfinder 2E's New Death & Dying Rules; More on Resonance
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