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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2E's New Death & Dying Rules; More on Resonance
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<blockquote data-quote="Lanefan" data-source="post: 7738260" data-attributes="member: 29398"><p>One of the intents of the Resonance idea seems to be to move people away from "all your cool magic items you got there" and toward a lesser number of even cooler ones...which if it works will be good, but the designers will have to put some "cooler" items into the game to make it so.</p><p></p><p>This is something I don't mind at all - forcing a choice onto the players/PCs as to whether to stop and rest (and let the foes rest also, and set up better defenses) or press on even though some characters are a-hurtin'.</p><p>It can, if the DM lets it. A good DM will mix it up - sometimes the party can quite safely pack it in for the day after one good fight while other times if they pack it in they're just going to keep getting attacked and disturbed; and the PCs will never know the safety level until they try it...at which point it's too late. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>I think we need to see what PF2 is going to do with rest rules and hit-point recovery first. If PF2 stays away from complete recovery on a long (or overnight) rest then this might not be so bad. But if they go with the 4e-5e model then yeah, it'll be messy.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7738260, member: 29398"] One of the intents of the Resonance idea seems to be to move people away from "all your cool magic items you got there" and toward a lesser number of even cooler ones...which if it works will be good, but the designers will have to put some "cooler" items into the game to make it so. This is something I don't mind at all - forcing a choice onto the players/PCs as to whether to stop and rest (and let the foes rest also, and set up better defenses) or press on even though some characters are a-hurtin'. It can, if the DM lets it. A good DM will mix it up - sometimes the party can quite safely pack it in for the day after one good fight while other times if they pack it in they're just going to keep getting attacked and disturbed; and the PCs will never know the safety level until they try it...at which point it's too late. :) I think we need to see what PF2 is going to do with rest rules and hit-point recovery first. If PF2 stays away from complete recovery on a long (or overnight) rest then this might not be so bad. But if they go with the 4e-5e model then yeah, it'll be messy. Lanefan [/QUOTE]
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Pathfinder 2E's New Death & Dying Rules; More on Resonance
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