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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2E's New Death & Dying Rules; More on Resonance
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<blockquote data-quote="Lanefan" data-source="post: 7738275" data-attributes="member: 29398"><p>True, if you've reason to think it won't work. Using this example...</p><p> ...it's easy in this case for a player-as-PC to think the wounds are more than a potion can handle. But if you're down 30 out of 75 hit points (which in 4e terms means you're not even bloodied yet) and want to knock back a potion to top up a bit, you've no reason on earth to think you're hurt badly enough that a potion can't help you; and so you down the potion, and nothing happens because you've used up all your magic resonance for the day.</p><p>Yes, so bring in that mechanic! Bring in a body point/fatigue point system where maybe body points can't be healed by simple potions.</p><p></p><p>Something I'm picking up here is that an awful lot of the talk about Resonance is focusing strictly on healing - potions of curing, wands of CLW, etc. It's going to hammer offensive magic from devices as well, depending how many passive items one has to power up in the morning. It'll also clobber activated devices of detection or divination, which IME can get used quite a lot in exploration and info-gathering situations.</p><p></p><p>Overnight rest, or a shorter rest?</p><p></p><p>If all you get for an overnight rest is your Con modifier in h.p. we're back to 1e days - love it! Of course, it'll really suck if your Con modifier is 0; and if it's -1 does that mean you wake up less healthy than when you went to sleep?</p><p></p><p>I could get behind an overnight rest getting you back [level + Con mod] where "level" is your highest level in any one class (specifically to penalize multiclassers - I'm evil that way!) and "Con mod" is the greater of your Constitution modifier or 1. So by this a 4th level single-class character would get back at least 5 h.p.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7738275, member: 29398"] True, if you've reason to think it won't work. Using this example... ...it's easy in this case for a player-as-PC to think the wounds are more than a potion can handle. But if you're down 30 out of 75 hit points (which in 4e terms means you're not even bloodied yet) and want to knock back a potion to top up a bit, you've no reason on earth to think you're hurt badly enough that a potion can't help you; and so you down the potion, and nothing happens because you've used up all your magic resonance for the day. Yes, so bring in that mechanic! Bring in a body point/fatigue point system where maybe body points can't be healed by simple potions. Something I'm picking up here is that an awful lot of the talk about Resonance is focusing strictly on healing - potions of curing, wands of CLW, etc. It's going to hammer offensive magic from devices as well, depending how many passive items one has to power up in the morning. It'll also clobber activated devices of detection or divination, which IME can get used quite a lot in exploration and info-gathering situations. Overnight rest, or a shorter rest? If all you get for an overnight rest is your Con modifier in h.p. we're back to 1e days - love it! Of course, it'll really suck if your Con modifier is 0; and if it's -1 does that mean you wake up less healthy than when you went to sleep? I could get behind an overnight rest getting you back [level + Con mod] where "level" is your highest level in any one class (specifically to penalize multiclassers - I'm evil that way!) and "Con mod" is the greater of your Constitution modifier or 1. So by this a 4th level single-class character would get back at least 5 h.p. Lanefan [/QUOTE]
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Pathfinder 2E's New Death & Dying Rules; More on Resonance
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