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Pathfinder 2E's New Death & Dying Rules; More on Resonance
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<blockquote data-quote="The Crimson Binome" data-source="post: 7738283" data-attributes="member: 6775031"><p>Healing potions in 5E <em>only</em> cure HP damage, which is a problem because (as you mentioned) HP damage doesn't correspond to physical injury in 5E. If someone is down 10hp out of their 30hp total, then they're perfectly fine and definitely not injured in any way, so they have no reason to drink a potion that is supposed to heal physical injury. Instead, 5E healing potions are basically Gatorade, in that they'll refresh someone who is basically still okay, but they have no effect on someone who is actually injured (because the only way to suffer injury in 5E is if you're dead).</p><p></p><p>Characters don't talk about Resonance and HP. Characters talk about the in-game realities which are <em>reflected</em> by the Resonance and HP mechanics.</p><p></p><p>The <em>players</em> may end up talking about Resonance and HP, rather than the in-game realities which those rules reflect, if the rules are too fuzzy to figure out the correlation between the two. For example, if the rules say that HP corresponds to physical injury, then the players can talk about that physical injury rather than saying they're low on HP; but if HP is just handwavium that doesn't correspond to anything in the game world, then the players are forced to talk about them as HP because they have no alternative.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7738283, member: 6775031"] Healing potions in 5E [I]only[/I] cure HP damage, which is a problem because (as you mentioned) HP damage doesn't correspond to physical injury in 5E. If someone is down 10hp out of their 30hp total, then they're perfectly fine and definitely not injured in any way, so they have no reason to drink a potion that is supposed to heal physical injury. Instead, 5E healing potions are basically Gatorade, in that they'll refresh someone who is basically still okay, but they have no effect on someone who is actually injured (because the only way to suffer injury in 5E is if you're dead). Characters don't talk about Resonance and HP. Characters talk about the in-game realities which are [I]reflected[/I] by the Resonance and HP mechanics. The [I]players[/I] may end up talking about Resonance and HP, rather than the in-game realities which those rules reflect, if the rules are too fuzzy to figure out the correlation between the two. For example, if the rules say that HP corresponds to physical injury, then the players can talk about that physical injury rather than saying they're low on HP; but if HP is just handwavium that doesn't correspond to anything in the game world, then the players are forced to talk about them as HP because they have no alternative. [/QUOTE]
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Pathfinder 2E's New Death & Dying Rules; More on Resonance
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