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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2E's New Death & Dying Rules; More on Resonance
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<blockquote data-quote="Henry" data-source="post: 7738310" data-attributes="member: 158"><p>Just as in real life, he who has the most toys wins. In the early days, things like mining for cryptocurrency could be fun; as time went on, only those with massive expensive rigs of dedicated GPUs would be able to see a return on investment, making it effectively impossible for the little guy to do the same thing. I will say that very few fantasy stories I’ve read ever had a hero with more than two or three magical items called out on their persons.</p><p></p><p>Even Drizzt, a D&D novel character, the most egregious example, had at most about four at any one time (his cat, his two scimitars, and his cloak, and maybe one Macguffin of the week that was called out as a plot point in the story).</p><p></p><p></p><p></p><p>However, I don’t believe this would be this would be a meaningful enough differentiator, because you’re only talking about a difference of on average about four or five points depending on low or high magic, when level is going to quickly outstrip the ability modifier. However, just counting charisma will most really matter at low levels (level 6 and below), where the ability modifier is an appreciable fraction of your resonance score. Not saying resonance is particularly elegant anyway, but I think that may be intentional. The 10th level character will not care so much that their charisma is a 10 as the 3rd level character will.</p><p></p><p>By elegance, I mean that resonance doesn’t have that <em>“HOLY CRAP! OF COURSE!” {smacks forehead}</em> effect for me that the three actions system had; waiting to see the full effect in play first.</p></blockquote><p></p>
[QUOTE="Henry, post: 7738310, member: 158"] Just as in real life, he who has the most toys wins. In the early days, things like mining for cryptocurrency could be fun; as time went on, only those with massive expensive rigs of dedicated GPUs would be able to see a return on investment, making it effectively impossible for the little guy to do the same thing. I will say that very few fantasy stories I’ve read ever had a hero with more than two or three magical items called out on their persons. Even Drizzt, a D&D novel character, the most egregious example, had at most about four at any one time (his cat, his two scimitars, and his cloak, and maybe one Macguffin of the week that was called out as a plot point in the story). However, I don’t believe this would be this would be a meaningful enough differentiator, because you’re only talking about a difference of on average about four or five points depending on low or high magic, when level is going to quickly outstrip the ability modifier. However, just counting charisma will most really matter at low levels (level 6 and below), where the ability modifier is an appreciable fraction of your resonance score. Not saying resonance is particularly elegant anyway, but I think that may be intentional. The 10th level character will not care so much that their charisma is a 10 as the 3rd level character will. By elegance, I mean that resonance doesn’t have that [i]“HOLY CRAP! OF COURSE!” {smacks forehead}[/i] effect for me that the three actions system had; waiting to see the full effect in play first. [/QUOTE]
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Pathfinder 2E's New Death & Dying Rules; More on Resonance
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