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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2E's New Death & Dying Rules; More on Resonance
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<blockquote data-quote="The Crimson Binome" data-source="post: 7738366" data-attributes="member: 6775031"><p>No, because if you pass your saves, you're back to full the next day with no indication that you were ever actually hit. It's impossible for anyone in 5E to be injured to such a degree that they aren't fine the next day, even if they were literally knocked unconscious and within six seconds of having died. The fact that they made their save is apparently proof that they were never actually injured in the first place. If you were severely wounded, then the only way we can know that is because you subsequently died. It's ridiculous.</p><p></p><p>Fortunately, we're talking about Pathfinder right now, and all damage in Pathfinder must always have a significant physical component. Hence slow healing times, and hence healing potions that actually heal physical injury rather than combat fatigue. Pathfinder 2 will not make that same error which 5E did.</p><p></p><p>You have never heard the fighter say, after suffering a critical hit that took away more than half of their HP, anything along the lines of "Ow, that really hurt!" ? I mean, I'm not going to deny your lived experiences, but I hear that sort of thing almost every time there's a critical hit. HP (in most games) measures the physical integrity of your meat body, and the degree of injury is proportional to the damage inflicted. That's why the only factors that increase damage are things that would increase physical trauma (e.g. size of the weapon, strength of the wielder, extra sharpness in the form of enchantments, etc).</p><p></p><p>Charisma has been the stat for measuring innate magical power for almost twenty years now. This isn't a reasonable place for you to draw that line. If you think Charisma shouldn't be the stat for innate magical power, then you need to fix the Bard and Paladin before the Wizard gets to complain about it. All they're doing here is being consistent with what's already been established.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7738366, member: 6775031"] No, because if you pass your saves, you're back to full the next day with no indication that you were ever actually hit. It's impossible for anyone in 5E to be injured to such a degree that they aren't fine the next day, even if they were literally knocked unconscious and within six seconds of having died. The fact that they made their save is apparently proof that they were never actually injured in the first place. If you were severely wounded, then the only way we can know that is because you subsequently died. It's ridiculous. Fortunately, we're talking about Pathfinder right now, and all damage in Pathfinder must always have a significant physical component. Hence slow healing times, and hence healing potions that actually heal physical injury rather than combat fatigue. Pathfinder 2 will not make that same error which 5E did. You have never heard the fighter say, after suffering a critical hit that took away more than half of their HP, anything along the lines of "Ow, that really hurt!" ? I mean, I'm not going to deny your lived experiences, but I hear that sort of thing almost every time there's a critical hit. HP (in most games) measures the physical integrity of your meat body, and the degree of injury is proportional to the damage inflicted. That's why the only factors that increase damage are things that would increase physical trauma (e.g. size of the weapon, strength of the wielder, extra sharpness in the form of enchantments, etc). Charisma has been the stat for measuring innate magical power for almost twenty years now. This isn't a reasonable place for you to draw that line. If you think Charisma shouldn't be the stat for innate magical power, then you need to fix the Bard and Paladin before the Wizard gets to complain about it. All they're doing here is being consistent with what's already been established. [/QUOTE]
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