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Pathfinder 2E's New Death & Dying Rules; More on Resonance
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<blockquote data-quote="The Crimson Binome" data-source="post: 7738467" data-attributes="member: 6775031"><p>In fifth edition, you need extraordinary mental aptitude in order to pick up wizardry without having gone through the normal years of schooling. That is literally the explanation for pre-requisite ability scores to multi-class, is that you need natural talent in order to learn things so quickly.</p><p></p><p>In third edition, wizards had a higher starting age than sorcerers, to reflect their years of study. It took humans ~7 years to become a level 1 wizard (or druid or monk), compared to ~2 years for a sorcerer (or rogue or barbarian). If you multi-classed, then you had to stop for a while and train, and possibly pay someone to teach you; training rules were in the DMG, but mostly ignored.</p><p></p><p>In AD&D, multi-classing was something you did before the campaign started, and dual-classing was something that humans could do between adventures. Going from fighter to wizard required you to have Intelligence 17, again because you need extraordinary mental aptitude in order to learn a new class so quickly. (You also needed Strength 15, in order to maintain your fighter level while you worked on your wizardry.)</p><p></p><p>The idea that you could just pick up a level of wizard, and it was no big deal, was something born out of laziness in third edition, by players who didn't actually care about how the world was supposed to work. Fourth edition made it worse, with its easy retraining rules, but fourth edition never even pretended to care about how the world worked.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7738467, member: 6775031"] In fifth edition, you need extraordinary mental aptitude in order to pick up wizardry without having gone through the normal years of schooling. That is literally the explanation for pre-requisite ability scores to multi-class, is that you need natural talent in order to learn things so quickly. In third edition, wizards had a higher starting age than sorcerers, to reflect their years of study. It took humans ~7 years to become a level 1 wizard (or druid or monk), compared to ~2 years for a sorcerer (or rogue or barbarian). If you multi-classed, then you had to stop for a while and train, and possibly pay someone to teach you; training rules were in the DMG, but mostly ignored. In AD&D, multi-classing was something you did before the campaign started, and dual-classing was something that humans could do between adventures. Going from fighter to wizard required you to have Intelligence 17, again because you need extraordinary mental aptitude in order to learn a new class so quickly. (You also needed Strength 15, in order to maintain your fighter level while you worked on your wizardry.) The idea that you could just pick up a level of wizard, and it was no big deal, was something born out of laziness in third edition, by players who didn't actually care about how the world was supposed to work. Fourth edition made it worse, with its easy retraining rules, but fourth edition never even pretended to care about how the world worked. [/QUOTE]
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Pathfinder 2E's New Death & Dying Rules; More on Resonance
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