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*Pathfinder & Starfinder
Pathfinder 2E's New Death & Dying Rules; More on Resonance
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<blockquote data-quote="Arakasius" data-source="post: 7738874" data-attributes="member: 6944960"><p>Right, neither is a rule that makes sense. But having a game where you carry 20 magic items with all their tracking is dumb. I’m fairly sure most gamers want a more streamlined systems than that. But all rulings like this are going to break “realism” however they justify this. PF2 is trying (like 5e did) to have a game where you make choices on what magic items you want to use. This will allow them to make magic items more powerful and meaningful in their application.</p><p></p><p>There is a lot of advantages to this over the current status quo:</p><p>1. Gets rid of Xmas tree</p><p>2. Simplifies tracking to one number</p><p>3. Like 5e forces the player to make choices on what they want to keep/use</p><p>4. Allows them to keep all the items they want from PF1</p><p>5. Fixes spamming of low level spells from items</p><p></p><p>Does it break verisimilitude a bit? Sure, especially in comparison to trinketland PF1, but it will make for a more enjoyable game. I do expect this is the rule introduced so far most likely to change, but I’m fairly sure there will be some limit on magic items. It’s possible they make resonance only apply to wand/potion/activatable usage and then allow players to equip as many things as they want. They can balance the passive magic item use by not making many of them and making them really niche.</p></blockquote><p></p>
[QUOTE="Arakasius, post: 7738874, member: 6944960"] Right, neither is a rule that makes sense. But having a game where you carry 20 magic items with all their tracking is dumb. I’m fairly sure most gamers want a more streamlined systems than that. But all rulings like this are going to break “realism” however they justify this. PF2 is trying (like 5e did) to have a game where you make choices on what magic items you want to use. This will allow them to make magic items more powerful and meaningful in their application. There is a lot of advantages to this over the current status quo: 1. Gets rid of Xmas tree 2. Simplifies tracking to one number 3. Like 5e forces the player to make choices on what they want to keep/use 4. Allows them to keep all the items they want from PF1 5. Fixes spamming of low level spells from items Does it break verisimilitude a bit? Sure, especially in comparison to trinketland PF1, but it will make for a more enjoyable game. I do expect this is the rule introduced so far most likely to change, but I’m fairly sure there will be some limit on magic items. It’s possible they make resonance only apply to wand/potion/activatable usage and then allow players to equip as many things as they want. They can balance the passive magic item use by not making many of them and making them really niche. [/QUOTE]
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Pathfinder 2E's New Death & Dying Rules; More on Resonance
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