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Pathfinder 2E's New Death & Dying Rules; More on Resonance
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<blockquote data-quote="Arakasius" data-source="post: 7738984" data-attributes="member: 6944960"><p>Because in PF1 being a magical Christmas tree is the only way to keep your character relevant. The big 6 are absolutely necessary as are other items. Also APs and such have a glut of magic items, so you can’t help but be inundated with them. It’s how PF1 was designed and how the APs are written. Sure I could just not take the loot given from adventures, but that seems kind of silly. So instead you get this situation where you have tons of items that might be useful in some specific situation that likely never comes up along with your magic weapon, armor, cloak, belt, headband, two rings and a neckpiece. Even without any fluff items you can’t help but be a Christmas tree, and pf has a ton of fluff items.</p></blockquote><p></p>
[QUOTE="Arakasius, post: 7738984, member: 6944960"] Because in PF1 being a magical Christmas tree is the only way to keep your character relevant. The big 6 are absolutely necessary as are other items. Also APs and such have a glut of magic items, so you can’t help but be inundated with them. It’s how PF1 was designed and how the APs are written. Sure I could just not take the loot given from adventures, but that seems kind of silly. So instead you get this situation where you have tons of items that might be useful in some specific situation that likely never comes up along with your magic weapon, armor, cloak, belt, headband, two rings and a neckpiece. Even without any fluff items you can’t help but be a Christmas tree, and pf has a ton of fluff items. [/QUOTE]
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Pathfinder 2E's New Death & Dying Rules; More on Resonance
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