Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2E's New Death & Dying Rules; More on Resonance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 7739087" data-attributes="member: 6779196"><p>The fact is, PF1’s math makes it very difficult to run a low magic campaign in which the PCs can be expected to triumph over the monsters, particularly at higher levels. Sometimes that’s what you want in a low-magic setting. Sometimes you want a world where adventuring is an extremely dangerous prospect and you survive past 6th level only by a combination of excellent tactics and no small amount of luck. But sometimes you want to play in a world where ordinary people are capable of extraordinary things simply through enough perserverence and training. And that’s possible to pull off, but only with a lot of custom-designed monsters and/or rules hacks like Unchained progression. Some folks would like a system where that’s easier to orchestrate. Hopefully PF2 will be able to provide that, without taking away the ability to play a high magic campaign without having to do a similar amount of extra work. One way to do this would be by removing the numerical bonuses to saves, AC, and accuracy from magic items. Focus the magic items more on the abilities they grant than on statical boosts. Then DMs who want to hand out tons of magical trinkets can do so without putting their PCs way ahead of the expected number progression curve, DMs who only want to include a few extremely rare magical artifacts can do so without putting their PCs similarly behind the curve, and DMs who want their PCs to consistently be behind or ahead of the curve can do so with their encounter building, pitting them against monsters either too strong or too many for the players to be able to handle without flawless planning and lucky rolls. That seems to be the designers’ intent behind removing things like Rings of Protection from the game.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7739087, member: 6779196"] The fact is, PF1’s math makes it very difficult to run a low magic campaign in which the PCs can be expected to triumph over the monsters, particularly at higher levels. Sometimes that’s what you want in a low-magic setting. Sometimes you want a world where adventuring is an extremely dangerous prospect and you survive past 6th level only by a combination of excellent tactics and no small amount of luck. But sometimes you want to play in a world where ordinary people are capable of extraordinary things simply through enough perserverence and training. And that’s possible to pull off, but only with a lot of custom-designed monsters and/or rules hacks like Unchained progression. Some folks would like a system where that’s easier to orchestrate. Hopefully PF2 will be able to provide that, without taking away the ability to play a high magic campaign without having to do a similar amount of extra work. One way to do this would be by removing the numerical bonuses to saves, AC, and accuracy from magic items. Focus the magic items more on the abilities they grant than on statical boosts. Then DMs who want to hand out tons of magical trinkets can do so without putting their PCs way ahead of the expected number progression curve, DMs who only want to include a few extremely rare magical artifacts can do so without putting their PCs similarly behind the curve, and DMs who want their PCs to consistently be behind or ahead of the curve can do so with their encounter building, pitting them against monsters either too strong or too many for the players to be able to handle without flawless planning and lucky rolls. That seems to be the designers’ intent behind removing things like Rings of Protection from the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2E's New Death & Dying Rules; More on Resonance
Top