Pathfinder 2E Pathfinder 2nd Edition

The catch being, how many characters do you realistically use in a year? Do you make and play more than two characters in a single year? More than three?
Because, to use all the content found even in a small 32-page book you'd need to be making four or five PCs.

Even if you're playing Pathfinder Society twice every week with the same character on the normal xp path, you're only going to retire three PCs.

I think the flaw in your logic is thinking that every player will want to play every PC option in a book. Just because a book has 10 different character classes, doesn't mean the player has bought the book wanting to play every option.

There will likely be options the player never wants to play. Maybe the player doesn't like playing Wizards as managing all the spell choices is too much work for them. Or maybe he doesn't like Bards because he finds them too generalist and wants a more specialised character.

On top of that, even in classes that the player likes, there may be options that he doesn't want to play. The player could love playing Rogues, but doesn't like the idea of playing an evil character, so will never consider playing an Assassin.

Sometimes there will be options that just don't appeal to the player for various reasons. Once you pare all the options down, a book with 20 options may only have half a dozen that the player wants to try out. Now that may still be more options than one person could actually play before the next book with more options comes out, but it means the number of options isn't necessarily as it first appears to be.
 

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PMárk

Explorer
I am talking about Devir Iberia. WoD in Spanish is being published by Nosolorol with the help of "Biblioteca Oscura" (Dark Library). In the past Devir Iberia published the Spanish-languange translations of Dungeons & Dragons (3rd and 4th Ed) (a lot of littles more, now it mainly pathfinder modules, the rest of sourcebooks are too slowly, for example this last week was published the ultimate combat, and they don't want to publish the bestiary 3. Today D&D 5th Ed is being published by Edge Entertaiment, what has got links with Fantasy Flight Games.

Aaaah, okay. If I remember correctly, Biblioteca Obscura's head (or founder, or whatnot) is Dhaunae DeVir. I thought you ment her. :) Thanks for the clarification!
 

PMárk

Explorer
I think the flaw in your logic is thinking that every player will want to play every PC option in a book. Just because a book has 10 different character classes, doesn't mean the player has bought the book wanting to play every option.

There will likely be options the player never wants to play. Maybe the player doesn't like playing Wizards as managing all the spell choices is too much work for them. Or maybe he doesn't like Bards because he finds them too generalist and wants a more specialised character.

On top of that, even in classes that the player likes, there may be options that he doesn't want to play. The player could love playing Rogues, but doesn't like the idea of playing an evil character, so will never consider playing an Assassin.

Sometimes there will be options that just don't appeal to the player for various reasons. Once you pare all the options down, a book with 20 options may only have half a dozen that the player wants to try out. Now that may still be more options than one person could actually play before the next book with more options comes out, but it means the number of options isn't necessarily as it first appears to be.

Agree, I said more or less the same here earlier. If a book has one option I'd want to try, it's already a win, from crunch standpoint. Now, I prefer boks having not just character crunch, but that's another matter.

I always found the notion some people said frequently in conjunction to D&D 5e's strategy, that 2why would you want more options, there are already x+n options in the core book, you will be ok for years just playing them!" quite fallacious. I'm not interested in the least at least in half the options in the corebook, while a new book could easily have a new something that would catch my eye.
 

D

dco

Guest
What would you all change/improve?
What publication style would be best and what direction should the art take?
- Simplified action economy, I've seen a new player with D&D5e and Pathfinder and he didn't understand why it was so difficult with Pathfinder, D&D5e allowed him to attack and move how he wanted without the need to study feat paths.
- Something like bounded accuracy, +20 BAB is too much, half of it would be much better.
- From A game of thrones, defense stat, shield adds defense, Armor adds damage reduction, lower HPs.
- From True 20, versatility for character creation, archetypes were only a patch in Pathfinder.
- Spells improving with caster level, less spells and more variation of effects, a cone of cold could be a cone of fire, rays, etc.

- Format, avoid thick books, cheaper is better if they are going to release lots of filler books.
 

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