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Pathfinder 2's Armor & A Preview of the Paladin!
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<blockquote data-quote="Morrus" data-source="post: 7745588" data-attributes="member: 1"><p>It was a long bank holiday weekend here in the UK, and I sent most of it in the (rare) sun eating BBQ; there were two big <strong>Pathfinder 2</strong> blog posts which went up in the meantime. The first dealt with <a href="http://paizo.com/community/blog/v5748dyo5lkro?Gearing-Up" target="_blank">armour and shields</a>; the other was our first look at the <a href="http://paizo.com/community/blog/v5748dyo5lkrq?Paladin-Class-Preview" target="_blank">new Paladin class</a>! [PRBREAK][/PRBREAK]<p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">[ATTACH=full]111756[/ATTACH]</p> <p style="text-align: center"></p> <p style="text-align: center"></p><p></p><p></p><p></p><ul> <li data-xf-list-type="ul">Armor now affects Touch AC; each has a different bonus for AD and TAC.<ul> <li data-xf-list-type="ul">Studded leather +2 AC, +0 TAC</li> <li data-xf-list-type="ul">Chain shirt +2 AC, +1 TAC, noisy</li> </ul></li> <li data-xf-list-type="ul">Armor has traits, such as "noisy".</li> <li data-xf-list-type="ul">Armor has a Dex mod cap to AC, penalties to STR/Dex/Con skill checks, a Speed penalty, and a Bulk value.</li> <li data-xf-list-type="ul"><strong>Potency Runes </strong>-- Items can be enhanced with potency runes.<ul> <li data-xf-list-type="ul">Bonuses to attack rolls, increase on number of damage dice (weapons)</li> <li data-xf-list-type="ul">Bonus to AC, TAC, and saving throws (armor)</li> <li data-xf-list-type="ul">Example studded leather with +3 armor potency rune gives +5 AC, +3 TAC, and +3 to your saves.</li> <li data-xf-list-type="ul">Potency runes can be upgraded.</li> </ul></li> <li data-xf-list-type="ul"><strong>Shields</strong> -- requires an action to use and gain an AC and TAC bonus for one round.</li> <li data-xf-list-type="ul"><strong>Other gear -</strong>- gear has quality levels (poor -2, expert +1, master +2)</li> <li data-xf-list-type="ul"><strong>Interact </strong>-- this is a new action, used for grabbing objects, opening doors, drawing weapons, etc.</li> </ul> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">[ATTACH=full]111757[/ATTACH]</p> <p style="text-align: center"></p> <p style="text-align: center"></p><p></p><ul> <li data-xf-list-type="ul"><strong>Paladins! </strong>Apparently the most contentious class.</li> <li data-xf-list-type="ul">Core rules have lawful good paladins only (others may appear in other products)</li> <li data-xf-list-type="ul"><strong>Paladin's Code</strong> -- paladins must follow their code, or lose their Spell Point pool and righteous ally class feature.</li> <li data-xf-list-type="ul">Oaths are feats and include Fiendsbane Oath (constant damage to fiends, block their dimensional travel)</li> <li data-xf-list-type="ul">Class features and feats --<ul> <li data-xf-list-type="ul"><em>Retributive strike </em>(1st level) -- counterattacks and enfeebles a foe</li> <li data-xf-list-type="ul"><em>Lay on hands</em> (1st level) -- single action healing spell which also gives a one-round AC bonus</li> <li data-xf-list-type="ul"><em>Divine Grace</em> (2nd level) -- saving throw boost</li> <li data-xf-list-type="ul"><em>Righteous ally</em> (3rd level) -- house a holy spirit in a weapon or steed</li> <li data-xf-list-type="ul"><em>Aura of Courage </em>(4th level) -- reduce the frightened condition</li> <li data-xf-list-type="ul"><em>Attack of Opportunity</em> (6th level) -- presumably the basic AoO action</li> <li data-xf-list-type="ul"><em>Second Ally</em> (8th level) -- gain a second righteous ally</li> <li data-xf-list-type="ul"><em>Aura of Righteousness</em> (14th level) -- resist evil damage</li> <li data-xf-list-type="ul"><em>Hero's defiance</em> (19th level) -- keep standing at 0 HP</li> </ul></li> <li data-xf-list-type="ul"><strong>Litanies </strong>-- single action spells, verbal, last one round.<ul> <li data-xf-list-type="ul"><em>Litany of righteousness</em> -- weakens enemy to your allies' attacks</li> <li data-xf-list-type="ul"><em>Litany against sloth</em> -- slows the enemy, costing reactions or actions</li> </ul></li> </ul> <p style="text-align: center"><span style="color: #FFFFFF">[FONT=&quot]<strong>Save</strong>[/FONT]</span><span style="color: #FFFFFF">[FONT=&quot]<strong>Save</strong>[/FONT]</span></p></blockquote><p></p>
[QUOTE="Morrus, post: 7745588, member: 1"] It was a long bank holiday weekend here in the UK, and I sent most of it in the (rare) sun eating BBQ; there were two big [B]Pathfinder 2[/B] blog posts which went up in the meantime. The first dealt with [URL="http://paizo.com/community/blog/v5748dyo5lkro?Gearing-Up"]armour and shields[/URL]; the other was our first look at the [URL="http://paizo.com/community/blog/v5748dyo5lkrq?Paladin-Class-Preview"]new Paladin class[/URL]! [PRBREAK][/PRBREAK][CENTER] [ATTACH=FULL]111756[/ATTACH] [/CENTER] [LIST] [*]Armor now affects Touch AC; each has a different bonus for AD and TAC. [LIST] [*]Studded leather +2 AC, +0 TAC [*]Chain shirt +2 AC, +1 TAC, noisy [/LIST] [*]Armor has traits, such as "noisy". [*]Armor has a Dex mod cap to AC, penalties to STR/Dex/Con skill checks, a Speed penalty, and a Bulk value. [*][B]Potency Runes [/B]-- Items can be enhanced with potency runes. [LIST] [*]Bonuses to attack rolls, increase on number of damage dice (weapons) [*]Bonus to AC, TAC, and saving throws (armor) [*]Example studded leather with +3 armor potency rune gives +5 AC, +3 TAC, and +3 to your saves. [*]Potency runes can be upgraded. [/LIST] [*][B]Shields[/B] -- requires an action to use and gain an AC and TAC bonus for one round. [*][B]Other gear -[/B]- gear has quality levels (poor -2, expert +1, master +2) [*][B]Interact [/B]-- this is a new action, used for grabbing objects, opening doors, drawing weapons, etc. [/LIST] [CENTER] [ATTACH=FULL]111757[/ATTACH] [/CENTER] [LIST] [*][B]Paladins! [/B]Apparently the most contentious class. [*]Core rules have lawful good paladins only (others may appear in other products) [*][B]Paladin's Code[/B] -- paladins must follow their code, or lose their Spell Point pool and righteous ally class feature. [*]Oaths are feats and include Fiendsbane Oath (constant damage to fiends, block their dimensional travel) [*]Class features and feats -- [LIST] [*][I]Retributive strike [/I](1st level) -- counterattacks and enfeebles a foe [*][I]Lay on hands[/I] (1st level) -- single action healing spell which also gives a one-round AC bonus [*][I]Divine Grace[/I] (2nd level) -- saving throw boost [*][I]Righteous ally[/I] (3rd level) -- house a holy spirit in a weapon or steed [*][I]Aura of Courage [/I](4th level) -- reduce the frightened condition [*][I]Attack of Opportunity[/I] (6th level) -- presumably the basic AoO action [*][I]Second Ally[/I] (8th level) -- gain a second righteous ally [*][I]Aura of Righteousness[/I] (14th level) -- resist evil damage [*][I]Hero's defiance[/I] (19th level) -- keep standing at 0 HP [/LIST] [*][B]Litanies [/B]-- single action spells, verbal, last one round. [LIST] [*][I]Litany of righteousness[/I] -- weakens enemy to your allies' attacks [*][I]Litany against sloth[/I] -- slows the enemy, costing reactions or actions [/LIST] [/LIST] [CENTER][COLOR=#FFFFFF][FONT="][B]Save[/B][/FONT][/COLOR][COLOR=#FFFFFF][FONT="][B]Save[/B][/FONT][/COLOR][/CENTER] [/QUOTE]
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