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Pathfinder 2's Armor & A Preview of the Paladin!
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<blockquote data-quote="MoonSong" data-source="post: 7745709" data-attributes="member: 6689464"><p>Sorry for multiquoting you, but I kinda felt like I needed to. From what I see, Paladins are a quite specific thing, archetypal, with tons of baggage and many necessary tropes. Just like the D&D wizard. I think -and I'm not trying to put words in your mouth, sorry if it comes that way- you don't want to play a paladin, you want to play a holy warrior of an specific deity with features that reinforce that, and then you want to call that a paladin. But -from where I'm coming from- that isn't a paladin, that is a holy warrior. A paladin is a virtuous knightly defender of justice or a noble cause. Can a paladin be a holy warrior of a deity? of course, as long as that deity is aligned with good and justice. Does every deity have paladins? I don't think so. Can all deities have dedicated holy warriors? yes. Are all of them paladins? no, they aren't. </p><p></p><p>The solution is not to remold the paladin into something it isn't, the solution is to have a separate class (Call it Champion or Holy Warrior) to embody that diversity you seek while leaving the paladin be what it is meant to be. Just like with wizards, I don't like them, they are quite specific and reduced into what they do and what kind of characters you can make with them. But I'm happy because I have the sorcerer, the warlock, the druid, the bard and the witch to fill those spaces instead of a watered down class that wouldn't ring true to a wizard fan because it was repurposed for my ends. Why remake something for people who don't like it at the expense of people who like it as it is?</p><p></p><p></p><p></p><p>So do I</p><p></p><p> </p><p>You are describing holy warriors, not paladins. Paladins are empowered by Good itself, not by any random deity, that for all we know could be killed or depowered tomorrow.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 7745709, member: 6689464"] Sorry for multiquoting you, but I kinda felt like I needed to. From what I see, Paladins are a quite specific thing, archetypal, with tons of baggage and many necessary tropes. Just like the D&D wizard. I think -and I'm not trying to put words in your mouth, sorry if it comes that way- you don't want to play a paladin, you want to play a holy warrior of an specific deity with features that reinforce that, and then you want to call that a paladin. But -from where I'm coming from- that isn't a paladin, that is a holy warrior. A paladin is a virtuous knightly defender of justice or a noble cause. Can a paladin be a holy warrior of a deity? of course, as long as that deity is aligned with good and justice. Does every deity have paladins? I don't think so. Can all deities have dedicated holy warriors? yes. Are all of them paladins? no, they aren't. The solution is not to remold the paladin into something it isn't, the solution is to have a separate class (Call it Champion or Holy Warrior) to embody that diversity you seek while leaving the paladin be what it is meant to be. Just like with wizards, I don't like them, they are quite specific and reduced into what they do and what kind of characters you can make with them. But I'm happy because I have the sorcerer, the warlock, the druid, the bard and the witch to fill those spaces instead of a watered down class that wouldn't ring true to a wizard fan because it was repurposed for my ends. Why remake something for people who don't like it at the expense of people who like it as it is? So do I You are describing holy warriors, not paladins. Paladins are empowered by Good itself, not by any random deity, that for all we know could be killed or depowered tomorrow. [/QUOTE]
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