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Pathfinder 2's Armor & A Preview of the Paladin!
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<blockquote data-quote="MoonSong" data-source="post: 7746117" data-attributes="member: 6689464"><p>[MENTION=6914290]Gammadoodler[/MENTION] maybe I'm extreme-picky in my likings, actually that is quite likely the case, but I don't think I'm alone. The paladin archetype predates RPGs and extends beyond gamers. There is nothing there about being the zealous puppet of a deity. It is all about justice, hope and capital good. </p><p></p><p>And speaking of GOOD, I held it to be an objective force, independent of the wills of the so-called deities, I don't see it as a personification with its own will. And definitely not a god -unless you go pantheist on it-. In my view, paladins tap into it, and they manage to do it out of their own virtue and conviction. Why is their path harder than that of a cleric? because there are no shortcuts. If they falter, if they let evil taint their hearts, then they cannot tap into GOOD anymore. Anybody could tap into it if they had the purity of heart and strong desire to do good and fight for justice. </p><p> [MENTION=6775031]Saelorn[/MENTION] Exactly! I cannot buy any of the "good" gods being actually good in the Realms. The mere existence of the wall shows it. Any actual good god would have opposed it from the beginning. "Kelemvor, if you want to rebuild the wall, you'd rather start by killing and putting us on it. Cause we won't let you cause any harm to souls just for the sake of MOAR power to the gods". </p><p></p><p></p><p></p><p>Sure he didn't.</p><p></p><p></p><p></p><p>Aragorn may be called a ranger, but he behaves like a paladin, fights like a paladin, has healing touch like a paladin and quacks like a paladin.</p><p></p><p></p><p></p><p>It'd be cool to play a paladin in (2) and make the DM change his mind. Not happening, but I would play one in that situation just to try. But yeah, a paladin is more appropriate for a world where good actually means something, it doesn't have to be clearly black and white, so long as no true gray exists.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 7746117, member: 6689464"] [MENTION=6914290]Gammadoodler[/MENTION] maybe I'm extreme-picky in my likings, actually that is quite likely the case, but I don't think I'm alone. The paladin archetype predates RPGs and extends beyond gamers. There is nothing there about being the zealous puppet of a deity. It is all about justice, hope and capital good. And speaking of GOOD, I held it to be an objective force, independent of the wills of the so-called deities, I don't see it as a personification with its own will. And definitely not a god -unless you go pantheist on it-. In my view, paladins tap into it, and they manage to do it out of their own virtue and conviction. Why is their path harder than that of a cleric? because there are no shortcuts. If they falter, if they let evil taint their hearts, then they cannot tap into GOOD anymore. Anybody could tap into it if they had the purity of heart and strong desire to do good and fight for justice. [MENTION=6775031]Saelorn[/MENTION] Exactly! I cannot buy any of the "good" gods being actually good in the Realms. The mere existence of the wall shows it. Any actual good god would have opposed it from the beginning. "Kelemvor, if you want to rebuild the wall, you'd rather start by killing and putting us on it. Cause we won't let you cause any harm to souls just for the sake of MOAR power to the gods". Sure he didn't. Aragorn may be called a ranger, but he behaves like a paladin, fights like a paladin, has healing touch like a paladin and quacks like a paladin. It'd be cool to play a paladin in (2) and make the DM change his mind. Not happening, but I would play one in that situation just to try. But yeah, a paladin is more appropriate for a world where good actually means something, it doesn't have to be clearly black and white, so long as no true gray exists. [/QUOTE]
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