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*Pathfinder & Starfinder
Pathfinder 2's Armor & A Preview of the Paladin!
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<blockquote data-quote="Sunseeker" data-source="post: 7746218"><p>Codes of conduct would be tied to NPC organizations. Churches related to the appropriate deities. Laws of certain Kingdoms. To be fair, most of these codes are likely to be generic anyway. Take 5E's codes for example. None of them are specific to one god or another, to one nation or another and could be readily applied to almost anything with a similar vibe. The Codes shouldn't be <em>specific</em> such as naming names, but reasonably speaking the code of a NG Goddess of Nature would probably say something about encouraging life to bloom and respecting your environment while the Code of the LN City might say to respect your superiors, to not question the law, or something along those lines.</p><p></p><p>Frankly, if you think codes are as worthless as alignment, then your followup: "Let NPCs in game handle it" makes absolutely zero sense. Because in that context the same can be said for alignment: let the game-world handle it. The point is to <em>avoid</em> that entirely. To <em>avoid</em> the constant "No, at my table alignment means fish!" only to in your next game find out that the DM has no idea how to handle alignment. <strong>Because the game gave no guidelines.</strong> <em>That's</em> the point. For the game to give guidelines as to what "LG" <em>actually means</em>. </p><p></p><p>PF2 is apparently going for a more "This is Golarion!" vibe which I'm fine with. IF they do the appropriate world-building. They can't say "This is Golarion!" and then just name-drop gods in our lap and expect us to be able to play in their world.</p><p></p><p>I understand some people want a very generic, everything-neutral game-playing toolkit, <em>but</em> even while I may not be a particular fan of any published setting, including setting lore in your game is one way to differentiate your product from its competitors. </p><p></p><p>Look at the end of the day I'm perfectly happy with <em>no</em> alignment restrictions on any class* but my argument needs to be taken within the context of PF2 already choosing to bake in alignment with their classes. If they're gonna do this, <em>they</em> must define alignment.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7746218"] Codes of conduct would be tied to NPC organizations. Churches related to the appropriate deities. Laws of certain Kingdoms. To be fair, most of these codes are likely to be generic anyway. Take 5E's codes for example. None of them are specific to one god or another, to one nation or another and could be readily applied to almost anything with a similar vibe. The Codes shouldn't be [I]specific[/I] such as naming names, but reasonably speaking the code of a NG Goddess of Nature would probably say something about encouraging life to bloom and respecting your environment while the Code of the LN City might say to respect your superiors, to not question the law, or something along those lines. Frankly, if you think codes are as worthless as alignment, then your followup: "Let NPCs in game handle it" makes absolutely zero sense. Because in that context the same can be said for alignment: let the game-world handle it. The point is to [I]avoid[/I] that entirely. To [I]avoid[/I] the constant "No, at my table alignment means fish!" only to in your next game find out that the DM has no idea how to handle alignment. [B]Because the game gave no guidelines.[/B] [I]That's[/I] the point. For the game to give guidelines as to what "LG" [I]actually means[/I]. PF2 is apparently going for a more "This is Golarion!" vibe which I'm fine with. IF they do the appropriate world-building. They can't say "This is Golarion!" and then just name-drop gods in our lap and expect us to be able to play in their world. I understand some people want a very generic, everything-neutral game-playing toolkit, [I]but[/I] even while I may not be a particular fan of any published setting, including setting lore in your game is one way to differentiate your product from its competitors. Look at the end of the day I'm perfectly happy with [I]no[/I] alignment restrictions on any class* but my argument needs to be taken within the context of PF2 already choosing to bake in alignment with their classes. If they're gonna do this, [I]they[/I] must define alignment. [/QUOTE]
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Pathfinder 2's Armor & A Preview of the Paladin!
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