Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2's Armor & A Preview of the Paladin!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gammadoodler" data-source="post: 7746409" data-attributes="member: 6914290"><p>I apologize, this likely came off more brusquely than intended. I was intending this as a question regarding whether you, personally, truly do not care. I ask because from the tone of your posts, it seems like you do.</p><p></p><p></p><p></p><p>I think those assumptions are fairly normal starting assumptions for most normal settings. I've not seen a game where a thief will commit crimes at random without fear of consequences. Likewise I've not seen fighters enter games under the assumption that they can put villages to the sword without consequences. In point of fact, D&D adventuring parties are often conscripted to reinforce the validity of those very assumptions ("Kill these bandits who are harassing travelers and tradesmen on the road" is a fairly vanilla quest for a D&D adventuring party). For all three of these, it's not about the presumption of failure, it's about the possibility of failure and the presence of consequences for good or ill. </p><p></p><p>As it applies to paladins, the notion that you and others have put forward is that they are fundamentally romantic characters. Definitionally, romantic characters are at their core idealistic (heck, Merriam-Webster definitions for "romantic" <span style="font-size: 10px">include "<span style="color: #3B3E41">[FONT=&quot]<span style="font-size: 10px"><span style="font-family: 'arial'">having no basis in fact</span></span>" <span style="font-size: 10px"><span style="font-family: 'arial'">and </span><span style="font-size: 10px">"</span></span>[/FONT]</span></span><span style="color: #3B3E41">[FONT=&quot]<span style="font-size: 10px">impractical in conception or plan</span>")[/FONT]</span>. Presumably they don't live in ideal worlds, or there would be no need for adventurers. Thus, it doesn't seem unreasonable to me for there to be situations that test, strain, or otherwise jeopardize the belief-system of the paladin. Heroes don't <em>always</em> have to win and it's frequently more interesting when they don't. </p><p></p><p>To be clear, I'm not saying all paladins should always be morally compromised or that they should always lose. I get that accomplishing impossible things<em> is heroic</em> and part of the reason for playing RPGs. But there is no triumph without adversity, and I fail to see why a paladin's beliefs <em>need</em> to be excluded from consideration for such adversity.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 7746409, member: 6914290"] I apologize, this likely came off more brusquely than intended. I was intending this as a question regarding whether you, personally, truly do not care. I ask because from the tone of your posts, it seems like you do. I think those assumptions are fairly normal starting assumptions for most normal settings. I've not seen a game where a thief will commit crimes at random without fear of consequences. Likewise I've not seen fighters enter games under the assumption that they can put villages to the sword without consequences. In point of fact, D&D adventuring parties are often conscripted to reinforce the validity of those very assumptions ("Kill these bandits who are harassing travelers and tradesmen on the road" is a fairly vanilla quest for a D&D adventuring party). For all three of these, it's not about the presumption of failure, it's about the possibility of failure and the presence of consequences for good or ill. As it applies to paladins, the notion that you and others have put forward is that they are fundamentally romantic characters. Definitionally, romantic characters are at their core idealistic (heck, Merriam-Webster definitions for "romantic" [SIZE=2]include "[COLOR=#3B3E41][FONT="][SIZE=2][FONT=arial]having no basis in fact[/FONT][/SIZE]" [SIZE=2][FONT=arial]and [/FONT][SIZE=2]"[/SIZE][/SIZE][/FONT][/COLOR][/SIZE][COLOR=#3B3E41][FONT="][SIZE=2]impractical in conception or plan[/SIZE]")[/FONT][/COLOR]. Presumably they don't live in ideal worlds, or there would be no need for adventurers. Thus, it doesn't seem unreasonable to me for there to be situations that test, strain, or otherwise jeopardize the belief-system of the paladin. Heroes don't [I]always[/I] have to win and it's frequently more interesting when they don't. To be clear, I'm not saying all paladins should always be morally compromised or that they should always lose. I get that accomplishing impossible things[I] is heroic[/I] and part of the reason for playing RPGs. But there is no triumph without adversity, and I fail to see why a paladin's beliefs [I]need[/I] to be excluded from consideration for such adversity. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2's Armor & A Preview of the Paladin!
Top