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*Pathfinder & Starfinder
Pathfinder 2's Armor & A Preview of the Paladin!
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<blockquote data-quote="Sunseeker" data-source="post: 7746937"><p>I'd argue that fighting hopeless battles, even against the game system, is part of the appeal of playing a Paladin...provided that your DM is interested in indulging you. Too often DMs are interested in enforcing hard mechanical penalties which you've already violated by simply <em>existing</em>. That's not fun to play against.</p><p></p><p>It's why, for example, my favorite paladin ever was a tiefling (and a rather demonic looking one at that). Their whole life was about fighting that uphill, in-the-snow, both-ways battle, surrounded on all sides. It was terribly fun. It's like playing Captain America. BUT, it was fun because the DM was willing to indulge me, and wasn't looking for excuses to screw me over and take my pally-powers.</p><p></p><p>It was also 4E, which had an obviously looser alignment system.</p><p></p><p>BUT, this is something the rules should make clear: Even if fighting uphill battles is what being a Paladin is all about, the DM should be advised to challenge the Paladin with <em>adversity</em> not simply put them in impossible situations. Too many DMs use <em>their</em> personal morality to decide if a paladin has broken their code, regardless of the codes or laws or goodness the paladin <strong>in game</strong> has actually sworn to uphold.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7746937"] I'd argue that fighting hopeless battles, even against the game system, is part of the appeal of playing a Paladin...provided that your DM is interested in indulging you. Too often DMs are interested in enforcing hard mechanical penalties which you've already violated by simply [I]existing[/I]. That's not fun to play against. It's why, for example, my favorite paladin ever was a tiefling (and a rather demonic looking one at that). Their whole life was about fighting that uphill, in-the-snow, both-ways battle, surrounded on all sides. It was terribly fun. It's like playing Captain America. BUT, it was fun because the DM was willing to indulge me, and wasn't looking for excuses to screw me over and take my pally-powers. It was also 4E, which had an obviously looser alignment system. BUT, this is something the rules should make clear: Even if fighting uphill battles is what being a Paladin is all about, the DM should be advised to challenge the Paladin with [I]adversity[/I] not simply put them in impossible situations. Too many DMs use [I]their[/I] personal morality to decide if a paladin has broken their code, regardless of the codes or laws or goodness the paladin [B]in game[/B] has actually sworn to uphold. [/QUOTE]
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Pathfinder 2's Armor & A Preview of the Paladin!
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