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Pathfinder 2's New Alchemist Class Previewed!
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<blockquote data-quote="Charlaquin" data-source="post: 7741903" data-attributes="member: 6779196"><p>Any time.</p><p></p><p></p><p>I would assume bombs don’t cost anyone Resonance to use,and only cost the Alchemist Resonance to make. On the other hand, it seems from the podcast that Elixirs will cost the Alchemist Resonance to make <em>and</em> will cost anyone <em>but</em> the Alchemist Resonance to use. I would bet that poisons likewise only cost Resonance for the Alchemist to make, but not for anyone to use, and that Mutagens will cost the Alchemist to make and anyone else to use.</p><p></p><p></p><p>Now that will be interesting to see. My bet is that they will not cost Resonance to make (though it wouldn’t really be a big deal if they did, as that would just mean you have an upper limit to how many alchemical items you can craft per day of Downtime), but will cost downtime and ingredients, which ultimately boil down to a cost of either gold to buy them or more downtime to harvest them. I would assume elixirs and mutagens made during downtime will still cost Resonance to use, including for the Alchemist, and that potions and bombs still don’t cost anyone Resonance to use.</p><p></p><p>In this way, alchemical items made during downtime can be balanced without limiting the number that an Alchemist can make or how long they can last. You can stockpile a thousand elixirs and mutagens, but you can never use more of them in a day than the party has Resonance to spend on them. You can stockpile a thousand poisons but your weapon can only be coated with one at a time. You can stockpile a thousand bombs, but you can never use more of them in a turn than you have actions to spend throwing them. As long as their effects are balanced, it doesn’t matter how many you can make because they’re regulated by the game’s other resource management systems. Having millions of them will just mean you can use them consistently, which is actually a good thing for the designers to be able to assume, as such an assumption will make them easier to balance. If you can count on the Alchemist having enough bombs to use them every turn, you can have their damage scale the same way weapon attacks do and know they’re fair.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7741903, member: 6779196"] Any time. I would assume bombs don’t cost anyone Resonance to use,and only cost the Alchemist Resonance to make. On the other hand, it seems from the podcast that Elixirs will cost the Alchemist Resonance to make [i]and[/i] will cost anyone [i]but[/i] the Alchemist Resonance to use. I would bet that poisons likewise only cost Resonance for the Alchemist to make, but not for anyone to use, and that Mutagens will cost the Alchemist to make and anyone else to use. Now that will be interesting to see. My bet is that they will not cost Resonance to make (though it wouldn’t really be a big deal if they did, as that would just mean you have an upper limit to how many alchemical items you can craft per day of Downtime), but will cost downtime and ingredients, which ultimately boil down to a cost of either gold to buy them or more downtime to harvest them. I would assume elixirs and mutagens made during downtime will still cost Resonance to use, including for the Alchemist, and that potions and bombs still don’t cost anyone Resonance to use. In this way, alchemical items made during downtime can be balanced without limiting the number that an Alchemist can make or how long they can last. You can stockpile a thousand elixirs and mutagens, but you can never use more of them in a day than the party has Resonance to spend on them. You can stockpile a thousand poisons but your weapon can only be coated with one at a time. You can stockpile a thousand bombs, but you can never use more of them in a turn than you have actions to spend throwing them. As long as their effects are balanced, it doesn’t matter how many you can make because they’re regulated by the game’s other resource management systems. Having millions of them will just mean you can use them consistently, which is actually a good thing for the designers to be able to assume, as such an assumption will make them easier to balance. If you can count on the Alchemist having enough bombs to use them every turn, you can have their damage scale the same way weapon attacks do and know they’re fair. [/QUOTE]
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