BryonD
Hero
And, just speaking personally... "YIKES!!!"Aside from the fact that HP don't represent physical injury, even in Pathfinder, it actually provides the exact same game mechanic.
Its just instead of having surges as an intrinsic part of the character, you carry them external to you in the form of a wand of cure spells. Mechanically the same effect is achieved, everyone "heals" after every encounter. Personally, I find the need to carry a wand around just as clunky as you find the semantics of surges.
Both games need to solve the same problem, though. How do you have multiple encounters per day, but maintain verisimilitude in terms of healing and injury?
I think surges just need to be finessed and redefined but the potential is there.
I agree that HP are a weak point. I agree that 3E/PF can be played in a crappy way that is not one bit better than surges.
But the presence of surges as presented is completely contrary to the concept of what I'm looking for. And handwaving it as "semantics" is boggling.
But, the point is not to have debate number n+1 on healing surges. The point is that you are trying to tell other people what they like when you don't have the slightest clue where they are coming from.
No ding against the vast awesomeness that is your healing surge including game. Rock on dude!!! Enjoy!!!!
But you are talking about fine tuning and finessing with no concept or how or why it could be a total poison pill. And you don't need to know or care. Unless you are trying to appeal to people who see it that way, in which case it would really help to show that you grok the concept.
~ other people are discussing, you are just naysaying and pouring cold water on the discussion. If you don't stop, you'll get threadbanned. Plane Sailing, ENworld Admin~
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